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Game design

Author: Bob Bates
Publisher: Boston, Mass. : Thomson, ©2004.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Summary:
"Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide  Read more...
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Document Type: Book
All Authors / Contributors: Bob Bates
ISBN: 1592004938 9781592004935
OCLC Number: 224349910
Notes: Includes index.
Description: xxiii, 350 pages : illustrations ; 24 cm
Contents: Ch. 1. Getting to "yes" --
Ch. 2. Principles of game design --
Ch. 3. Genre-specific game design issues --
Ch. 4. Storytelling --
Ch. 5. Level design --
Ch. 6. Designing the puzzle --
Ch. 7. Franchises, brands, and licenses --
Ch. 8. The development team --
Ch. 9. External resources --
Ch. 10. Project lifecycle and documents --
Ch. 11. Managing development --
Ch. 12. The business --
Ch. 13. Breaking in --
Ch. 14. The hero's journey.
Responsibility: Bob Bates.

Abstract:

The goal of this book is to be a pracical guide to readers who are interested in game design.  Read more...

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Part I Design: 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part Read more...

 
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