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Game development essentials : game artificial intelligence

Author: John Ahlquist; Jeannie Novak
Publisher: Clifton Park, NY : Thomson/Delmar Learning, ©2008.
Edition/Format:   Print book : CD for computer   Computer File : EnglishView all editions and formats
Summary:
"Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--Jacket.
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Material Type: Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: John Ahlquist; Jeannie Novak
ISBN: 9781418038571 1418038571
OCLC Number: 124036300
Description: xxi, 297 pages : color illustrations ; 26 cm + 1 CD-ROM (4 3/4 in.)
Contents: History and concepts : how did we get here (and where is here anyway?) --
AI agents : creating behavior using a finite state machine --
Complexity & broad scope : multiple states and hierarchical state machines --
Customizing AI systems : allowing others to modify and implement the AI --
Expert systems : capturing high-level knowledge and improving behavioral control --
Pathfinding : allowing agents to properly find and follow paths --
Advanced pathfinding techniques : improving performance and quality --
Looking smart : maximizing perception of intelligence --
Putting it all together : designing and building quality game artificial intelligence.
Responsibility: John Ahlquist, Jeannie Novak.
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Abstract:

Provides an introduction to real world game artificial intelligence techniques. This book begins by covering artificial intelligence techniques that are relevant to the work of developers. It  Read more...

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Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Read more...

 
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