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Game physics

Author: David H Eberly
Publisher: Burlington, MA : Morgan Kaufmann/Elsevier, ©2010.
Series: Interactive 3D technology series.
Edition/Format:   Print book : CD for computer : English : 2nd edView all editions and formats
Summary:

Helps you to create physically realistic 3D Graphics environments. This title includes simulations to introduce the key problems involved and reveals the mathematical and physical concepts needed to  Read more...

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Document Type: Book
All Authors / Contributors: David H Eberly
ISBN: 9780123749031 0123749034
OCLC Number: 482580968
Description: xlii, 900 pages, [16] pages of plates : illustrations (some color) ; 25 cm + 1 CD-ROM (4 3/4 in.).
Contents: 1. Introduction --
2. Basic concepts from physics --
3. Rigid body motion --
4. Deformable bodies --
5. Fluids and gases --
6. Physics engines --
7. Linear algebra --
8. Affine algebra --
9. Calculus --
10. Quaternions --
11. Differential equations --
12. Ordinary difference equations --
13. Numerical methods --
14. Linear complementarity and mathematical programming.
Series Title: Interactive 3D technology series.
Responsibility: David H. Eberly.

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"I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."--Ian Ashdown, President, byHeart Consultants Limited

 
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