skip to content
Game physics Preview this item
ClosePreview this item
Checking...

Game physics

Author: David H Eberly; Ken Shoemake
Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, ©2004.
Series: Morgan Kaufmann series in interactive 3D technology.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats
Database:WorldCat
Summary:
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Eberly, David H.
Game physics.
Amsterdam ; Boston : Elsevier/Morgan Kaufmann, ©2004
(DLC) 2003023187
(OCoLC)53284984
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: David H Eberly; Ken Shoemake
OCLC Number: 499049801
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (xxxvi, 776 pages) : illustrations (some color).
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: Basic concepts from physics --
Rigid body motion --
Deformable bodies --
Physics engines --
Physics and shader programs --
Linear complementarity and mathematical programming --
Differential equations --
Numerical methods --
Quaternions.
Series Title: Morgan Kaufmann series in interactive 3D technology.
Responsibility: David H. Eberly ; with a contribution by Ken Shoemake.

Abstract:

An introduction to the ideas and techniques to create physically realistic 3D graphic environments. It describes the algorithmic foundations and uses code examples and working source code to show how  Read more...

Reviews

Editorial reviews

Publisher Synopsis

"I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."-Ian Ashdown, President, byHeart Consultants Limited "Implementing physical Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/499049801> # Game physics
    a schema:MediaObject, schema:Book, schema:CreativeWork ;
    library:oclcnum "499049801" ;
    library:placeOfPublication <http://dbpedia.org/resource/Boston> ; # Boston
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/ne> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/773836#Place/amsterdam> ; # Amsterdam
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/physics_computer_simulation> ; # Physics--Computer simulation
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/computer_graphics> ; # Computer graphics
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/interactieve_computerprogramma_s> ; # Interactieve computerprogramma's
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/computer_games_programming> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/programmierung> ; # Programmierung
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/computerspiel> ; # Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/physikalisches_system> ; # Physikalisches System
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/processamento_eletronico_de_dados> ; # Processamento eletrônico de dados
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/processamento_de_imagens> ; # Processamento de imagens
    schema:about <http://dewey.info/class/794.81526/e22/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/teoria_e_tecnicas_de_programacao> ; # Teoria e técnicas de programação
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/simulation> ; # Simulation
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/fisica_aplicacoes> ; # Física (aplicações)
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/physics_data_processing> ; # Physics--Data processing
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/driedimensionale_afbeeldingen> ; # Driedimensionale afbeeldingen
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/three_dimensional_display_systems> ; # Three-dimensional display systems
    schema:about <http://experiment.worldcat.org/entity/work/data/773836#Topic/computergraphics> ; # Computergraphics
    schema:bookEdition "1st ed." ;
    schema:bookFormat schema:EBook ;
    schema:contributor <http://experiment.worldcat.org/entity/work/data/773836#Person/shoemake_ken> ; # Ken Shoemake
    schema:copyrightYear "2004" ;
    schema:creator <http://experiment.worldcat.org/entity/work/data/773836#Person/eberly_david_h> ; # David H. Eberly
    schema:datePublished "2004" ;
    schema:description "Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do."@en ;
    schema:description "Basic concepts from physics -- Rigid body motion -- Deformable bodies -- Physics engines -- Physics and shader programs -- Linear complementarity and mathematical programming -- Differential equations -- Numerical methods -- Quaternions."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/773836> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/773836#Series/the_morgan_kaufmann_series_in_interactive_3d_technology> ; # The Morgan Kaufmann series in interactive 3D technology
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/773836#Series/morgan_kaufmann_series_in_interactive_3d_technology> ; # Morgan Kaufmann series in interactive 3D technology.
    schema:isSimilarTo <http://www.worldcat.org/oclc/53284984> ;
    schema:name "Game physics"@en ;
    schema:productID "499049801" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/499049801#PublicationEvent/amsterdam_boston_elsevier_morgan_kaufmann_2004> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/773836#Agent/elsevier_morgan_kaufmann> ; # Elsevier/Morgan Kaufmann
    schema:url <http://proquest.safaribooksonline.com/9781558607408> ;
    schema:url <http://proquest.tech.safaribooksonline.de/9781558607408> ;
    schema:url <http://books.google.com/books?id=iKVQAAAAMAAJ> ;
    schema:url <http://www.sciencedirect.com/science/book/9781558607408> ;
    schema:url <http://site.ebrary.com/id/10502567> ;
    schema:url <http://catalog.hathitrust.org/api/volumes/oclc/53284984.html> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/499049801> ;
    .


Related Entities

<http://dbpedia.org/resource/Boston> # Boston
    a schema:Place ;
    schema:name "Boston" ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Agent/elsevier_morgan_kaufmann> # Elsevier/Morgan Kaufmann
    a bgn:Agent ;
    schema:name "Elsevier/Morgan Kaufmann" ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Person/eberly_david_h> # David H. Eberly
    a schema:Person ;
    schema:familyName "Eberly" ;
    schema:givenName "David H." ;
    schema:name "David H. Eberly" ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Person/shoemake_ken> # Ken Shoemake
    a schema:Person ;
    schema:familyName "Shoemake" ;
    schema:givenName "Ken" ;
    schema:name "Ken Shoemake" ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Series/morgan_kaufmann_series_in_interactive_3d_technology> # Morgan Kaufmann series in interactive 3D technology.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/499049801> ; # Game physics
    schema:name "Morgan Kaufmann series in interactive 3D technology." ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Series/the_morgan_kaufmann_series_in_interactive_3d_technology> # The Morgan Kaufmann series in interactive 3D technology
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/499049801> ; # Game physics
    schema:name "The Morgan Kaufmann series in interactive 3D technology" ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/computer_games_programming> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/computer_graphics> # Computer graphics
    a schema:Intangible ;
    schema:name "Computer graphics"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/computergraphics> # Computergraphics
    a schema:Intangible ;
    schema:name "Computergraphics"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/driedimensionale_afbeeldingen> # Driedimensionale afbeeldingen
    a schema:Intangible ;
    schema:name "Driedimensionale afbeeldingen"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/fisica_aplicacoes> # Física (aplicações)
    a schema:Intangible ;
    schema:name "Física (aplicações)"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/interactieve_computerprogramma_s> # Interactieve computerprogramma's
    a schema:Intangible ;
    schema:name "Interactieve computerprogramma's"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/physics_data_processing> # Physics--Data processing
    a schema:Intangible ;
    schema:name "Physics--Data processing"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/physikalisches_system> # Physikalisches System
    a schema:Intangible ;
    schema:name "Physikalisches System"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/processamento_de_imagens> # Processamento de imagens
    a schema:Intangible ;
    schema:name "Processamento de imagens"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/processamento_eletronico_de_dados> # Processamento eletrônico de dados
    a schema:Intangible ;
    schema:name "Processamento eletrônico de dados"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/teoria_e_tecnicas_de_programacao> # Teoria e técnicas de programação
    a schema:Intangible ;
    schema:name "Teoria e técnicas de programação"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/773836#Topic/three_dimensional_display_systems> # Three-dimensional display systems
    a schema:Intangible ;
    schema:name "Three-dimensional display systems"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://www.worldcat.org/oclc/53284984>
    a schema:CreativeWork ;
    rdfs:label "Game physics." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/499049801> ; # Game physics
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.