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Game Testing : All in One.

Author: Charles P Schultz; Robert Bryant
Publisher: Bloomfield : Mercury Learning & Information, 2016.
Edition/Format:   eBook : Document : English : 3rd edView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Schultz, Charles P.
Game Testing : All in One.
Bloomfield : Mercury Learning & Information, ©2016
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Charles P Schultz; Robert Bryant
ISBN: 9781944534424 1944534423
OCLC Number: 993090348
Notes: To TFD or Not to TFD?
Description: 1 online resource (404 pages)
Contents: Halftitle; Title; Copyright; Contents; Preface; Acknowledgments; Chapter 1: Two Rules of Game Testing; Don't Panic; Unfamiliar; Unprepared; Under Pressure; Unrested; Late Night Testing Checklist; Pre-Test; Post-Test; Nearsighted; Trust No One; Balancing Act; Word Games; Last Chance; Trust Fund; Give and Take; The Rest of the Story; Summary; Chapter 2: Being a Game Tester; Playing Games; Identifying Bugs; Here Comes the Judge; Amplifying Problems; Early Bird; Places Everyone; Notifying the Team; Describe; Pick a Severity; Prioritize; Be Helpful; Pass or Fail?; Testify to Others; Verify the Fix. ExercisesReferences; Chapter 3: Why Testing is Important; Who Cares?; Defect Typing; Functions; Assignments; Checking; Timing; Build/Package/Merge; Algorithms; Documentation; Interfaces; Testing Happens; Exercises; Chapter 4: Software Quality; Game Quality Factors; Game Quality Appraisal; Walkthroughs; Reviews; Checklist-based Reviews; Inspections; Game Standards; User Interface Standards; Coding Standards; Game Quality Measurements; Six Sigma Software; Phase Containment; Quality Plans; QA Personnel; Standards; Reviews and Audits; Feedback and Reports; Problem Reporting and Corrective Action. Tools, Techniques, and MethodsSupplier Control; Training; Risk Management; Summary; Exercises; References; Chapter 5: Test Phases; Pre-Production; Planning Tasks; Determine the Scope of Testing the Project Will Require; Assign a Lead Tester; Determine Phase Acceptance Criteria; Participate in Game Design Reviews; Set Up the Defect Tracking Database; Draft Test Plans and Design Tests; Testing Before Testing Begins; Test Kickoffs; Alpha Testing; Alpha Phase Entry Criteria; Beta Testing; Beta Phase Entry Criteria; Design Lock; Letting Bugs Go; Gold Testing; Last-Minute Defects. Release CertificationPost-Release Testing; "Live Teams"; Exercises; Chapter 6: The Game Testing Process; "Black Box" Testing; "White Box" Testing; The Life Cycle of a Build; Test Cases and Test Suites; Entry Criteria; Configuration Preparation; Smoke Testing; Regression Testing; Testing "Around" a Bug; On Writing Bugs Well; Just the Facts, Ma'am; Brief Description; Full Description; Great Expectations; Habits to Avoid; Exercises; Chapter 7: Testing by the Numbers; Testing Progress; Testing Effectiveness; Tester Performance; Exercises; Chapter 8: Combinatorial Testing; Parameters; Values. DefaultsEnumerations; Ranges; Boundaries; Constructing Tables; Combinatorial Templates; Combinatorial Test Generation; Combinatorial Economics; Exercises; Chapter 9: Test Flow Diagrams; TFD Elements; Flows; Events; Actions; States; Primitives; Terminators; TFD Design Activities; Preparation; Allocation; Construction; A TFD Example; Data Dictionary; Data Dictionary Application; Data Dictionary Reuse; Data Dictionary Example; TFD Paths; Minimum Path Generation; Baseline Path Method; Expert Constructed Paths; Combining Path Strategies; Producing Test Cases from Paths; TFD Templates.

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