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Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers

Autor: V Krishnamurthy
Editorial: Heidelberg ; New York : Springer, ©2012.
Serie: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Edición/Formato:   Libro-e : Documento : Publicación de conferencia : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  Leer más
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Detalles

Género/Forma: Electronic books
Conference papers and proceedings
Congresses
Formato físico adicional: Printed edition:
Tipo de material: Publicación de conferencia, Documento, Recurso en Internet
Tipo de documento: Recurso en Internet, Archivo de computadora
Todos autores / colaboradores: V Krishnamurthy
ISBN: 9783642355820 364235582X
Número OCLC: 822998721
Descripción: 1 online resource (viii, 274 pages) : illustrations.
Contenido: Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
Establishing Network Reputation via Mechanism Design --
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game --
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Optimal Contract Design for an Efficient Secondary Spectrum Market --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
Revenue Maximization in Customer-to-Customer Markets --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks --
Stochastic Loss Aversion for Random Medium Access --
Token-Based Incentive Protocol Design for Online Exchange Systems --
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach.
Título de la serie: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Otros títulos: GameNets 2012
Responsabilidad: Vikram Krishnamurthy [and others] (eds.).
Más información:

Resumen:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

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