passa ai contenuti
Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers Anteprima di questo documento
ChiudiAnteprima di questo documento
Stiamo controllando…

Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers

Autore: V Krishnamurthy; et al
Editore: Heidelberg ; New York : Springer, ©2012.
Serie: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Edizione/Formato:   eBook : Document : Conference publication : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  Per saperne di più…
Voto:

(non ancora votato) 0 con commenti - Diventa il primo.

Soggetti
Altri come questo

 

Trova una copia online

Collegamenti a questo documento

Trova una copia in biblioteca

&AllPage.SpinnerRetrieving; Stiamo ricercando le biblioteche che possiedono questo documento…

Dettagli

Genere/forma: Electronic books
Conference proceedings
Congresses
Tipo materiale: Conference publication, Document, Risorsa internet
Tipo documento: Internet Resource, Computer File
Tutti gli autori / Collaboratori: V Krishnamurthy; et al
ISBN: 9783642355820 364235582X
Numero OCLC: 822998721
Descrizione: 1 online resource (viii, 274 p.) : ill.
Contenuti: Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
Establishing Network Reputation via Mechanism Design --
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game --
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Optimal Contract Design for an Efficient Secondary Spectrum Market --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
Revenue Maximization in Customer-to-Customer Markets --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks --
Stochastic Loss Aversion for Random Medium Access --
Token-Based Incentive Protocol Design for Online Exchange Systems --
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach.
Titolo della serie: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Altri titoli: GameNets 2012
Responsabilità: Vikram Krishnamurthy ... [et al.] (eds.).
Maggiori informazioni:

Abstract:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

Commenti

Commenti degli utenti
Recuperando commenti GoodReads…
Stiamo recuperando commenti DOGObooks

Etichette

Diventa il primo.
Conferma questa richiesta

Potresti aver già richiesto questo documento. Seleziona OK se si vuole procedere comunque con questa richiesta.

Dati collegati


<http://www.worldcat.org/oclc/822998721>
library:oclcnum"822998721"
library:placeOfPublication
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/822998721>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:bookFormatschema:EBook
schema:contributor
schema:copyrightYear"2012"
schema:creator
schema:datePublished"2012"
schema:description"This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS."
schema:exampleOfWork<http://worldcat.org/entity/work/id/1207077320>
schema:genre"Electronic books."
schema:genre"Conference proceedings."
schema:genre"Conference proceedings"
schema:inLanguage"en"
schema:name"Game theory for networks third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers"
schema:name"GameNets 2012"
schema:numberOfPages"274"
schema:publisher
schema:url
schema:url<http://dx.doi.org/10.1007/978-3-642-35582-0>
schema:workExample

Content-negotiable representations

Chiudi finestra

Per favore entra in WorldCat 

Non hai un account? Puoi facilmente crearne uno gratuito.