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Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers

Auteur: V Krishnamurthy
Uitgever: Heidelberg ; New York : Springer, ©2012.
Serie: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Editie/Formaat:   eBoek : Document : Conferentie-uitgave : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  Meer lezen...
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Details

Genre/Vorm: Electronic books
Conference papers and proceedings
Congresses
Aanvullende fysieke materiaalsoort: Printed edition:
Genre: Conferentie-uitgave, Document, Internetbron
Soort document: Internetbron, Computerbestand
Alle auteurs / medewerkers: V Krishnamurthy
ISBN: 9783642355820 364235582X
OCLC-nummer: 822998721
Beschrijving: 1 online resource (viii, 274 pages) : illustrations.
Inhoud: Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
Establishing Network Reputation via Mechanism Design --
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game --
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Optimal Contract Design for an Efficient Secondary Spectrum Market --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
Revenue Maximization in Customer-to-Customer Markets --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks --
Stochastic Loss Aversion for Random Medium Access --
Token-Based Incentive Protocol Design for Online Exchange Systems --
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach.
Serietitel: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
Andere titels: GameNets 2012
Verantwoordelijkheid: Vikram Krishnamurthy [and others] (eds.).

Fragment:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

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