跳到内容
Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers 预览资料
关闭预览资料
正在查...

Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers

著者: V Krishnamurthy
出版商: Heidelberg ; New York : Springer, ©2012.
丛书: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
版本/格式:   电子图书 : 文献 : 会议刊物 : 英语查看所有的版本和格式
提要:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  再读一些...
评估:

(尚未评估) 0 附有评论 - 争取成为第一个。

主题
更多类似这样的

 

在线查找

与资料的链接

在图书馆查找

&AllPage.SpinnerRetrieving; 正在查找有这资料的图书馆...

详细书目

类型/形式: Electronic books
Conference papers and proceedings
Congresses
附加的形体格式: Printed edition:
材料类型: 会议刊物, 文献, 互联网资源
文档类型 互联网资源, 计算机文档
所有的著者/提供者: V Krishnamurthy
ISBN: 9783642355820 364235582X
OCLC号码: 822998721
描述: 1 online resource (viii, 274 pages) : illustrations.
内容: Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
Establishing Network Reputation via Mechanism Design --
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game --
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Optimal Contract Design for an Efficient Secondary Spectrum Market --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
Revenue Maximization in Customer-to-Customer Markets --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks --
Stochastic Loss Aversion for Random Medium Access --
Token-Based Incentive Protocol Design for Online Exchange Systems --
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach.
丛书名: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 105.
其他题名: GameNets 2012
责任: Vikram Krishnamurthy [and others] (eds.).

摘要:

The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security  再读一些...

评论

用户提供的评论
正在获取GoodReads评论...
正在检索DOGObooks的评论

标签

争取是第一个!
确认申请

你可能已经申请过这份资料。如果还是想申请,请选确认。

链接数据


Primary Entity

<http://www.worldcat.org/oclc/822998721> # Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers
    a schema:MediaObject, schema:Book, schema:CreativeWork ;
    library:oclcnum "822998721" ;
    library:placeOfPublication <http://dbpedia.org/resource/New_York_City> ; # New York
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/gw> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1207077320#Place/heidelberg> ; # Heidelberg
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/computer_communication_networks> ; # Computer Communication Networks.
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/computer_networks> ; # Computer networks
    schema:about <http://id.worldcat.org/fast/872297> ; # Computer networks
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/information_systems> ; # Information Systems.
    schema:about <http://dewey.info/class/004.6/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/probability_and_statistics_in_computer_science> ; # Probability and Statistics in Computer Science.
    schema:about <http://id.worldcat.org/fast/937501> ; # Game theory
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/artificial_intelligence> ; # Artificial intelligence.
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/game_theory> ; # Game theory
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/informatique> ; # Informatique
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/management_of_computing_and_information_systems> ; # Management of Computing and Information Systems.
    schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Thing/computer_science> ; # Computer science.
    schema:alternateName "GameNets 2012" ;
    schema:bookFormat schema:EBook ;
    schema:contributor <http://viaf.org/viaf/75760267> ; # Vikram Krishnamurthy
    schema:copyrightYear "2012" ;
    schema:creator <http://experiment.worldcat.org/entity/work/data/1207077320#Meeting/international_icst_conference_on_game_theory_for_networks_3rd_2012_vancouver_b_c> ; # International ICST Conference on Game Theory for Networks (3rd : 2012 : Vancouver, B.C.)
    schema:datePublished "2012" ;
    schema:description "This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1207077320> ;
    schema:genre "Conference publication"@en ;
    schema:genre "Electronic books"@en ;
    schema:genre "Conference papers and proceedings"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://worldcat.org/issn/1867-8211> ; # Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/1207077320#Series/lecture_notes_of_the_institute_for_computer_sciences_social_informatics_and_telecommunications_engineering> ; # Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;
    schema:isSimilarTo <http://worldcat.org/entity/work/data/1207077320#CreativeWork/> ;
    schema:name "Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers"@en ;
    schema:productID "822998721" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/822998721#PublicationEvent/heidelberg_new_york_springer_2012> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/1207077320#Agent/springer> ; # Springer
    schema:url <http://link.springer.com/openurl?genre=book&isbn=978-3-642-35581-3> ;
    schema:url <http://dx.doi.org/10.1007/978-3-642-35582-0> ;
    schema:workExample <http://worldcat.org/isbn/9783642355820> ;
    schema:workExample <http://dx.doi.org/10.1007/978-3-642-35582-0> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/822998721> ;
    .


Related Entities

<http://dbpedia.org/resource/New_York_City> # New York
    a schema:Place ;
    schema:name "New York" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Meeting/international_icst_conference_on_game_theory_for_networks_3rd_2012_vancouver_b_c> # International ICST Conference on Game Theory for Networks (3rd : 2012 : Vancouver, B.C.)
    a bgn:Meeting, schema:Event ;
    schema:location <http://experiment.worldcat.org/entity/work/data/1207077320#Place/vancouver_b_c> ; # Vancouver, B.C.)
    schema:name "International ICST Conference on Game Theory for Networks (3rd : 2012 : Vancouver, B.C.)" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Place/vancouver_b_c> # Vancouver, B.C.)
    a schema:Place ;
    schema:name "Vancouver, B.C.)" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Series/lecture_notes_of_the_institute_for_computer_sciences_social_informatics_and_telecommunications_engineering> # Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/822998721> ; # Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers
    schema:name "Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/artificial_intelligence> # Artificial intelligence.
    a schema:Thing ;
    schema:name "Artificial intelligence." ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/computer_communication_networks> # Computer Communication Networks.
    a schema:Thing ;
    schema:name "Computer Communication Networks." ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/computer_science> # Computer science.
    a schema:Thing ;
    schema:name "Computer science." ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/information_systems> # Information Systems.
    a schema:Thing ;
    schema:name "Information Systems." ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/management_of_computing_and_information_systems> # Management of Computing and Information Systems.
    a schema:Thing ;
    schema:name "Management of Computing and Information Systems." ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Thing/probability_and_statistics_in_computer_science> # Probability and Statistics in Computer Science.
    a schema:Thing ;
    schema:name "Probability and Statistics in Computer Science." ;
    .

<http://id.worldcat.org/fast/872297> # Computer networks
    a schema:Intangible ;
    schema:name "Computer networks"@en ;
    .

<http://id.worldcat.org/fast/937501> # Game theory
    a schema:Intangible ;
    schema:name "Game theory"@en ;
    .

<http://viaf.org/viaf/75760267> # Vikram Krishnamurthy
    a schema:Person ;
    schema:familyName "Krishnamurthy" ;
    schema:givenName "Vikram" ;
    schema:givenName "V." ;
    schema:name "Vikram Krishnamurthy" ;
    .

<http://worldcat.org/entity/work/data/1207077320#CreativeWork/>
    a schema:CreativeWork ;
    schema:description "Printed edition:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/822998721> ; # Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers
    .

<http://worldcat.org/isbn/9783642355820>
    a schema:ProductModel ;
    schema:isbn "364235582X" ;
    schema:isbn "9783642355820" ;
    .

<http://worldcat.org/issn/1867-8211> # Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/822998721> ; # Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers
    schema:issn "1867-8211" ;
    schema:name "Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering," ;
    .

<http://www.worldcat.org/title/-/oclc/822998721>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/822998721> ; # Game theory for networks : third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, revised selected papers
    schema:dateModified "2017-09-26" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

关闭窗口

请登入WorldCat 

没有张号吗?很容易就可以 建立免费的账号.