omitir hasta el contenido
Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers Ver este material de antemano
CerrarVer este material de antemano
Chequeando…

Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers

Autor: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
Editorial: Berlin, Heidelberg : Springer, 2012.
Serie: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 105; SpringerLink : Bücher
Edición/Formato:   Libro-e : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  Leer más
Calificación:

(todavía no calificado) 0 con reseñas - Ser el primero.

Temas
Más materiales como éste

 

Encontrar un ejemplar en línea

Enlaces a este material

Encontrar un ejemplar en la biblioteca

&AllPage.SpinnerRetrieving; Encontrando bibliotecas que tienen este material…

Detalles

Tipo de material: Recurso en Internet
Tipo de documento: Recurso en Internet
Todos autores / colaboradores: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
ISBN: 9783642355820 364235582X
Número OCLC: 827054209
Descripción: Online-Ressource (VIII, 275 p. 68 illus, digital)
Contenido: PAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks./p.
Título de la serie: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 105; SpringerLink : Bücher
Responsabilidad: edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.

Resumen:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

Reseñas

Reseñas contribuidas por usuarios
Recuperando reseñas de GoodReads…
Recuperando reseñas de DOGObooks…

Etiquetas

Ser el primero.
Confirmar este pedido

Ya ha pedido este material. Escoja OK si desea procesar el pedido de todos modos.

Datos enlazados


<http://www.worldcat.org/oclc/827054209>
library:oclcnum"827054209"
library:placeOfPublication
owl:sameAs<info:oclcnum/827054209>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:bookFormatschema:EBook
schema:contributor
schema:contributor
schema:contributor
schema:creator
schema:datePublished"2012"
schema:description"This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS."
schema:description"PAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks./p."
schema:exampleOfWork<http://worldcat.org/entity/work/id/1207077320>
schema:inLanguage"en"
schema:name"Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers"
schema:numberOfPages"275"
schema:publisher
schema:url
schema:workExample
schema:workExample

Content-negotiable representations

Cerrar ventana

Inicie una sesión con WorldCat 

¿No tienes una cuenta? Puede fácilmente crear una cuenta gratuita.