doorgaan naar inhoud
Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers Voorbeeldweergave van dit item
SluitenVoorbeeldweergave van dit item
Bezig met controle...

Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers

Auteur: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
Uitgever: Berlin, Heidelberg : Springer, 2012.
Serie: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105
Editie/Formaat:   eBoek : Document : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  Meer lezen...
Beoordeling:

(nog niet beoordeeld) 0 met beoordelingen - U bent de eerste

Onderwerpen
Meer in deze trant

 

Zoeken naar een online exemplaar

Links naar dit item

Zoeken naar een in de bibliotheek beschikbaar exemplaar

&AllPage.SpinnerRetrieving; Bibliotheken met dit item worden gezocht…

Details

Genre: Document, Internetbron
Soort document: Internetbron, Computerbestand
Alle auteurs / medewerkers: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
ISBN: 9783642355820 364235582X
OCLC-nummer: 827054209
Beschrijving: 1 online resource (Online-Ressource (VIII, 275 p. 68 illus, digital).)
Inhoud: PAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks./p.
Serietitel: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105
Verantwoordelijkheid: edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.

Fragment:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

Beoordelingen

Beoordelingen door gebruikers
Beoordelingen van GoodReads worden opgehaald...
Bezig met opvragen DOGObooks-reviews...

Tags

U bent de eerste.
Bevestig deze aanvraag

Misschien heeft u dit item reeds aangevraagd. Selecteer a.u.b. Ok als u toch wilt doorgaan met deze aanvraag.

Gekoppelde data


Primary Entity

<http://www.worldcat.org/oclc/827054209> # Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
    a schema:CreativeWork, schema:MediaObject, schema:Book ;
   library:oclcnum "827054209" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/gw> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1207077320#Place/berlin_heidelberg> ; # Berlin, Heidelberg
   schema:about <http://id.loc.gov/authorities/subjects/sh85066163> ; # Information storage and retrieval systems
   schema:about <http://id.loc.gov/authorities/subjects/sh85008180> ; # Artificial intelligence
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/e_commerce_e_business> ; # e-Commerce/e-business
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/computer_science> ; # Computer Science
   schema:about <http://id.worldcat.org/fast/817247> ; # Artificial intelligence
   schema:about <http://dewey.info/class/006.3/> ;
   schema:about <http://id.worldcat.org/fast/972781> ; # Information storage and retrieval systems
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/information_storage_and_retrieval> ; # Information Storage and Retrieval
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/computer_communication_networks> ; # Computer Communication Networks
   schema:about <http://id.worldcat.org/fast/872451> ; # Computer science
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/artificial_intelligence> ; # Artificial Intelligence
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/management_of_computing_and_information_systems> ; # Management of Computing and Information Systems
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/probability_and_statistics_in_computer_science> ; # Probability and Statistics in Computer Science
   schema:about <http://experiment.worldcat.org/entity/work/data/1207077320#Topic/information_systems> ; # Information Systems
   schema:about <http://id.loc.gov/authorities/subjects/sh89003285> ; # Computer science
   schema:bookFormat schema:EBook ;
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1207077320#Person/zhao_qing> ; # Qing Zhao
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1207077320#Person/huang_minyi> ; # Minyi Huang
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1207077320#Person/wen_yonggang> ; # Yonggang Wen
   schema:creator <http://experiment.worldcat.org/entity/work/data/1207077320#Person/krishnamurthy_vikram> ; # Vikram Krishnamurthy
   schema:datePublished "2012" ;
   schema:description "This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS." ;
   schema:description "PAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks./p." ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/1207077320> ;
   schema:inLanguage "en" ;
   schema:isPartOf <http://experiment.worldcat.org/entity/work/data/1207077320#Series/lecture_notes_of_the_institute_for_computer_sciences_social_informatics_and_telecommunications_engineering> ; # Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
   schema:name "Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers" ;
   schema:numberOfPages "275" ;
   schema:productID "827054209" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/827054209#PublicationEvent/berlin_heidelberg_springer_2012> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/1207077320#Agent/springer> ; # Springer
   schema:url <http://dx.doi.org/10.1007/978-3-642-35582-0> ;
   schema:workExample <http://worldcat.org/isbn/9783642355820> ;
   schema:workExample <http://dx.doi.org/10.1007/978-3-642-35582-0> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/827054209> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1207077320#Person/huang_minyi> # Minyi Huang
    a schema:Person ;
   schema:familyName "Huang" ;
   schema:givenName "Minyi" ;
   schema:name "Minyi Huang" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Person/krishnamurthy_vikram> # Vikram Krishnamurthy
    a schema:Person ;
   schema:familyName "Krishnamurthy" ;
   schema:givenName "Vikram" ;
   schema:name "Vikram Krishnamurthy" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Person/wen_yonggang> # Yonggang Wen
    a schema:Person ;
   schema:familyName "Wen" ;
   schema:givenName "Yonggang" ;
   schema:name "Yonggang Wen" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Place/berlin_heidelberg> # Berlin, Heidelberg
    a schema:Place ;
   schema:name "Berlin, Heidelberg" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Series/lecture_notes_of_the_institute_for_computer_sciences_social_informatics_and_telecommunications_engineering> # Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
    a bgn:PublicationSeries ;
   schema:hasPart <http://www.worldcat.org/oclc/827054209> ; # Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
   schema:name "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/artificial_intelligence> # Artificial Intelligence
    a schema:Intangible ;
   schema:name "Artificial Intelligence" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/computer_communication_networks> # Computer Communication Networks
    a schema:Intangible ;
   schema:name "Computer Communication Networks" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/e_commerce_e_business> # e-Commerce/e-business
    a schema:Intangible ;
   schema:name "e-Commerce/e-business" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/information_storage_and_retrieval> # Information Storage and Retrieval
    a schema:Intangible ;
   schema:name "Information Storage and Retrieval" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/information_systems> # Information Systems
    a schema:Intangible ;
   schema:name "Information Systems" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/management_of_computing_and_information_systems> # Management of Computing and Information Systems
    a schema:Intangible ;
   schema:name "Management of Computing and Information Systems" ;
    .

<http://experiment.worldcat.org/entity/work/data/1207077320#Topic/probability_and_statistics_in_computer_science> # Probability and Statistics in Computer Science
    a schema:Intangible ;
   schema:name "Probability and Statistics in Computer Science" ;
    .

<http://id.loc.gov/authorities/subjects/sh85008180> # Artificial intelligence
    a schema:Intangible ;
   schema:name "Artificial intelligence" ;
    .

<http://id.loc.gov/authorities/subjects/sh85066163> # Information storage and retrieval systems
    a schema:Intangible ;
   schema:name "Information storage and retrieval systems" ;
    .

<http://id.loc.gov/authorities/subjects/sh89003285> # Computer science
    a schema:Intangible ;
   schema:name "Computer science" ;
    .

<http://id.worldcat.org/fast/817247> # Artificial intelligence
    a schema:Intangible ;
   schema:name "Artificial intelligence" ;
    .

<http://id.worldcat.org/fast/872451> # Computer science
    a schema:Intangible ;
   schema:name "Computer science" ;
    .

<http://id.worldcat.org/fast/972781> # Information storage and retrieval systems
    a schema:Intangible ;
   schema:name "Information storage and retrieval systems" ;
    .

<http://worldcat.org/isbn/9783642355820>
    a schema:ProductModel ;
   schema:isbn "364235582X" ;
   schema:isbn "9783642355820" ;
    .

<http://www.worldcat.org/title/-/oclc/827054209>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
   schema:about <http://www.worldcat.org/oclc/827054209> ; # Game Theory for Networks Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
   schema:dateModified "2016-05-10" ;
   void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Venster sluiten

Meld u aan bij WorldCat 

Heeft u geen account? U kunt eenvoudig een nieuwe gratis account aanmaken.