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Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers

著者: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
出版商: Berlin, Heidelberg : Springer, 2012.
丛书: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105
版本/格式:   电子图书 : 文献 : 英语查看所有的版本和格式
数据库:WorldCat
提要:
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms,  再读一些...
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材料类型: 文献, 互联网资源
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所有的著者/提供者: Vikram Krishnamurthy; Qing Zhao; Minyi Huang; Yonggang Wen
ISBN: 9783642355820 364235582X
OCLC号码: 827054209
描述: 1 online resource (Online-Ressource (VIII, 275 p. 68 illus, digital).)
内容: PAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks --
A Competitive Rate Allocation Game --
Convergence Dynamics of Graphical Congestion Games --
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol --
Game-theoretic Robustness of Many-to-one Networks --
Marketing Games in Social Commerce --
Mean Field Stochastic Games with Discrete States and Mixed Players --
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks --
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid --
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum --
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks./p.
丛书名: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105
责任: edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.

摘要:

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

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