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Gamer revolution.

Author: Marc De Guerre; Ian Hannah; Rachel Low; ABC-TV (Australia)
Publisher: 2007.
Edition/Format:   DVD video : EnglishView all editions and formats
Database:WorldCat
Summary:
"Gamer Revolution explores how computer games are not only changing the world, but giving rise to a new version of life itself. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games and that it's better than their real life. Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most  Read more...
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Details

Material Type: Videorecording
Document Type: Visual material
All Authors / Contributors: Marc De Guerre; Ian Hannah; Rachel Low; ABC-TV (Australia)
OCLC Number: 225631825
Notes: Off-air recording of ABC-TV broadcast June 28, July 5, 2007. Copied under Part VA of the Copyright Act.
Credits: Directed by Marc de Guerre, Ian Hannah; produced by Rachel Low, Marc de Guerre.
Description: 2 videodiscs (50 min. each) : sound, color ; 4 3/4 in.
Details: DVD.

Abstract:

"Gamer Revolution explores how computer games are not only changing the world, but giving rise to a new version of life itself. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games and that it's better than their real life. Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most mind-bending stories from the cutting edge of the game revolution. It also features interviews with gamers and game developers including Will Wright, creator of the wildly popular life simulation game, The Sims. Just how pervasive has gaming become? The US army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat. In Korea, computer nerds are the sex symbols of the 21st century. In Syria, a developer has designed an extremely popular shooter game in which the player gets to kill Israeli soldiers. Every year, the biggest companies in the industry try to out-do each other in an effort to create buzz for their games. It's a high-stakes business. The development cost of a new game has almost tripled in a decade. Eighty percent of games fail in the first year, but for those who succeed, the payoff is huge"--Website.

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Linked Data


Primary Entity

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