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|Additional Physical Format:||Online version:
Gamers-- in the library?!
Chicago : American Library Association, 2007
|Material Type:||Internet resource|
|Document Type:||Book, Internet Resource|
|All Authors / Contributors:||
|Description:||ix, 178 pages : illustrations ; 23 cm|
|Contents:||This is a library, not an arcade, and other entirely artificial distinctions --
The gaming world, and how it can be appropriately appropriated into the library world --
Software, hardware, and other ware --
Planning your events, or, getting geeky with it --
How to promote your events, or, infecting the growth medium --
Setting it up, or, more about cables than you ever wanted to know --
Running a tournament, or why the thirty-third player always shows up right after you make the bracket --
Now what, or, how to leverage the interesting smell you've discovered --
Links, resources, and even a book or two.
"Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library." --Eli Neiburger, from the Preface"
- Video games.
- Computer games.
- Libraries and teenagers -- United States.
- Jeux vidéo.
- Jeux d'ordinateur.
- Bibliothèques et adolescents -- États-Unis.
- Libraries and teenagers.
- United States.