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Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages

Author: Eli Neiburger
Publisher: Chicago : American Library Association, 2007.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Step boldly into a new arena of library programming with lifetime gamer and technology manager of the Ann Arbor District Library, Eli Neiburger. As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting  Read more...
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Genre/Form: Staff professional collection
Video games
Computer games
Additional Physical Format: Online version:
Neiburger, Eli.
Gamers-- in the library?!
Chicago : American Library Association, 2007
(OCoLC)609238429
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Eli Neiburger
ISBN: 9780838909447 0838909442
OCLC Number: 87739113
Description: ix, 178 pages : illustrations ; 23 cm
Contents: This is a library, not an arcade, and other entirely artificial distinctions --
The gaming world, and how it can be appropriately appropriated into the library world --
Software, hardware, and other ware --
Planning your events, or, getting geeky with it --
How to promote your events, or, infecting the growth medium --
Setting it up, or, more about cables than you ever wanted to know --
Running a tournament, or why the thirty-third player always shows up right after you make the bracket --
Now what, or, how to leverage the interesting smell you've discovered --
Links, resources, and even a book or two.
Responsibility: Eli Neiburger.
More information:

Abstract:

Explains why videogame programming holds huge potential for libraries. This book teaches how to: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming  Read more...

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"Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library." --Eli Neiburger, from the Preface"

 
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