skip to content
Gamers : writers, artists & programmers on the pleasures of pixels Preview this item
ClosePreview this item
Checking...

Gamers : writers, artists & programmers on the pleasures of pixels

Author: Shanna Compton
Publisher: Brooklyn, New York : Soft Skull Press ; [Berkeley, Calif.] : Distributed by Publishers Group West, ©2004.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Shanna Compton
ISBN: 1932360573 9781932360578
OCLC Number: 56367444
Description: 255 pages : illustrations ; 23 cm
Contents: Walkthrough : an introduction / Shanna Compton --
From ... plowing the dark / Richard Powers --
I am telling you this because I trust you not to use it against me / Whitney Pastorek --
Coin-op physics : a vector-graphics retrospective / Drew Gardner --
Flying off the screen : observations from the golden age of the American video game arcade / Ernest Hilbert --
Our fingers & thumbs / J. Brandon Housley --
8-bit primitive homage to the Atari 2600 / Mark Lamoureux --
Playing material girl / Katie Degentesh --
Marking out : consuming inauthenticity / Marion Wrenn --
Some fine shootin : ... Big buck hunter II ... / Luis Jaramillo --
Finish him / K. Thor Jensen --
Are you hot enough to play with Journey? Todd Rogers is / Daniel Nester --
Why can't you crouch / Marc Nesbitt --
Pleasure circuit overload / Jim Munroe --
Virtual interludes / Laurel Snyder --
Back-seat driver : ... Vice city ... / Maureen Thorson --
Stroke this / Thomas Kelly --
Delicious absence / Shannon Holman --
Fake football, real manly / Aaron McCollough --
Cheating your way to the top in ... America : the game ... / Bill Spratch --
Robber, sailboat, atom, book / Shelley Jackson --
I am a freak / Roland Kelts --
Language explosion : poetry & entertainment in ... Arteroids 2.50 ... / Jim Andrews --
Yes, but is it a game / Nic Kelman.
Responsibility: edited by Shanna Compton.
More information:

Abstract:

No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/56367444> # Gamers : writers, artists & programmers on the pleasures of pixels
    a schema:Book, schema:CreativeWork ;
    library:oclcnum "56367444" ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1066398594#Place/brooklyn_new_york> ; # Brooklyn, New York
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1066398594#Place/berkeley_calif> ; # Berkeley, Calif.
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    schema:about <http://dewey.info/class/794.8/e22/> ;
    schema:about <http://id.loc.gov/authorities/subjects/sh2010117815> ; # Video games--Psychological aspects
    schema:about <http://id.loc.gov/authorities/subjects/sh2010117816> ; # Video games--Social aspects
    schema:about <http://id.worldcat.org/fast/1166440> ; # Video games--Social aspects
    schema:about <http://id.worldcat.org/fast/1166438> ; # Video games--Psychological aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/1066398594#Topic/jeux_video_aspect_social> ; # Jeux vidéo--Aspect social
    schema:about <http://experiment.worldcat.org/entity/work/data/1066398594#Topic/computerspelen> ; # Computerspelen
    schema:about <http://experiment.worldcat.org/entity/work/data/1066398594#Topic/jeux_video_aspect_psychologique> ; # Jeux vidéo--Aspect psychologique
    schema:bookFormat bgn:PrintBook ;
    schema:contributor <http://viaf.org/viaf/4330190> ; # Shanna Compton
    schema:copyrightYear "2004" ;
    schema:datePublished "2004" ;
    schema:description "No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape."@en ;
    schema:description "Walkthrough : an introduction / Shanna Compton -- From ... plowing the dark / Richard Powers -- I am telling you this because I trust you not to use it against me / Whitney Pastorek -- Coin-op physics : a vector-graphics retrospective / Drew Gardner -- Flying off the screen : observations from the golden age of the American video game arcade / Ernest Hilbert -- Our fingers & thumbs / J. Brandon Housley -- 8-bit primitive homage to the Atari 2600 / Mark Lamoureux -- Playing material girl / Katie Degentesh -- Marking out : consuming inauthenticity / Marion Wrenn -- Some fine shootin : ... Big buck hunter II ... / Luis Jaramillo -- Finish him / K. Thor Jensen -- Are you hot enough to play with Journey? Todd Rogers is / Daniel Nester -- Why can't you crouch / Marc Nesbitt -- Pleasure circuit overload / Jim Munroe -- Virtual interludes / Laurel Snyder -- Back-seat driver : ... Vice city ... / Maureen Thorson -- Stroke this / Thomas Kelly -- Delicious absence / Shannon Holman -- Fake football, real manly / Aaron McCollough -- Cheating your way to the top in ... America : the game ... / Bill Spratch -- Robber, sailboat, atom, book / Shelley Jackson -- I am a freak / Roland Kelts -- Language explosion : poetry & entertainment in ... Arteroids 2.50 ... / Jim Andrews -- Yes, but is it a game / Nic Kelman."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1066398594> ;
    schema:inLanguage "en" ;
    schema:name "Gamers : writers, artists & programmers on the pleasures of pixels"@en ;
    schema:productID "56367444" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/56367444#PublicationEvent/brooklyn_new_york_soft_skull_press_berkeley_calif_distributed_by_publishers_group_west_2004> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/1066398594#Agent/distributed_by_publishers_group_west> ; # Distributed by Publishers Group West
    schema:publisher <http://experiment.worldcat.org/entity/work/data/1066398594#Agent/soft_skull_press> ; # Soft Skull Press
    schema:url <http://catdir.loc.gov/catdir/toc/ecip0422/2004019899.html> ;
    schema:workExample <http://worldcat.org/isbn/9781932360578> ;
    umbel:isLike <http://bnb.data.bl.uk/id/resource/GBA549197> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/56367444> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1066398594#Agent/distributed_by_publishers_group_west> # Distributed by Publishers Group West
    a bgn:Agent ;
    schema:name "Distributed by Publishers Group West" ;
    .

<http://experiment.worldcat.org/entity/work/data/1066398594#Agent/soft_skull_press> # Soft Skull Press
    a bgn:Agent ;
    schema:name "Soft Skull Press" ;
    .

<http://experiment.worldcat.org/entity/work/data/1066398594#Place/berkeley_calif> # Berkeley, Calif.
    a schema:Place ;
    schema:name "Berkeley, Calif." ;
    .

<http://experiment.worldcat.org/entity/work/data/1066398594#Place/brooklyn_new_york> # Brooklyn, New York
    a schema:Place ;
    schema:name "Brooklyn, New York" ;
    .

<http://experiment.worldcat.org/entity/work/data/1066398594#Topic/jeux_video_aspect_psychologique> # Jeux vidéo--Aspect psychologique
    a schema:Intangible ;
    schema:name "Jeux vidéo--Aspect psychologique"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/1066398594#Topic/jeux_video_aspect_social> # Jeux vidéo--Aspect social
    a schema:Intangible ;
    schema:name "Jeux vidéo--Aspect social"@fr ;
    .

<http://id.loc.gov/authorities/subjects/sh2010117815> # Video games--Psychological aspects
    a schema:Intangible ;
    schema:name "Video games--Psychological aspects"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2010117816> # Video games--Social aspects
    a schema:Intangible ;
    schema:name "Video games--Social aspects"@en ;
    .

<http://id.worldcat.org/fast/1166438> # Video games--Psychological aspects
    a schema:Intangible ;
    schema:name "Video games--Psychological aspects"@en ;
    .

<http://id.worldcat.org/fast/1166440> # Video games--Social aspects
    a schema:Intangible ;
    schema:name "Video games--Social aspects"@en ;
    .

<http://viaf.org/viaf/4330190> # Shanna Compton
    a schema:Person ;
    schema:familyName "Compton" ;
    schema:givenName "Shanna" ;
    schema:name "Shanna Compton" ;
    .

<http://worldcat.org/isbn/9781932360578>
    a schema:ProductModel ;
    schema:isbn "1932360573" ;
    schema:isbn "9781932360578" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.