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Games / game design / game studies : an introduction

Author: Gundolf S Freyermuth
Publisher: Bielefeld : Transcript, [2015] ©2015
Series: Media studies (Transcript (Firm))
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths  Read more...
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Additional Physical Format: (GyWOH)har155023343
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Gundolf S Freyermuth
ISBN: 9783837629835 383762983X
OCLC Number: 930078220
Description: 290 pages ; 24 cm
Series Title: Media studies (Transcript (Firm))
Responsibility: Gundolf S. Freyermuth ; with contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman.

Abstract:

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

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