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Additional Physical Format: | (GyWOH)har155023343 |
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Material Type: | Internet resource |
Document Type: | Internet Resource |
All Authors / Contributors: |
Gundolf S Freyermuth |
ISBN: | 9783837629835 383762983X |
OCLC Number: | 930078220 |
Description: | 290 pages ; 24 cm. |
Contents: | Games. What is a game? Systematic and historical approaches -- Games in the modern era : a short media history -- Procedural turn (since the 1950s) -- Hyperepic turn (since the 1970s) -- Hyperrealistic turn (since the 1990s) -- The double alterity of digital games -- A look ahead : hyperimmersive turn? -- Intermezzo : game//film. Game and film -- Audiovisual rivalries -- modes of audiovisual storytelling -- Game design. Analog design -- Digital design -- A short history of game design -- Areas of game design -- Practices of game design -- Game studies. Theories of analog games vs. theories of digital game -- The schisma of game studies -- Desideratum : overcoming the schisma -- Perspectives of research 1 : digital games -- Perspectives of research 2 : serious games -- Epilog. Academization and aesthetic production. |
Series Title: | Media studies (Transcript (Firm)) |
Responsibility: | Gundolf S. Freyermuth ; with contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. |
More information: |
Abstract:
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
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