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Games of empire : global capitalism and video games

Author: Nick Dyer-Witheford; Greig De Peuter
Publisher: Minneapolis : University of Minnesota Press, ©2009.
Series: Electronic mediations, v. 29.
Edition/Format:   eBook : Document : State or province government publication : EnglishView all editions and formats
Summary:
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Dyer-Witheford, Nick, 1951-
Games of empire.
Minneapolis : University of Minnesota Press, ©2009
(DLC) 2009029170
(OCoLC)351319525
Material Type: Document, Government publication, State or province government publication, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Nick Dyer-Witheford; Greig De Peuter
ISBN: 9780816670512 081667051X 0816666105 9780816666102 0816666113 9780816666119
OCLC Number: 659579816
Description: 1 online resource (xxxv, 298 pages).
Contents: Game engine : labor, capital, machine --
Immaterial labor : a workers' history of videogaming --
Cognitive capitalism : electronic arts --
Machinic subjects : the XBOX and its rivals --
Gameplay : virtual/actual --
Banal war : full spectrum warrior --
Biopower play : world of warcraft --
Imperial city : grand theft auto --
New game? --
Games of multitude --
Exodus : the metaverse and the mines.
Series Title: Electronic mediations, v. 29.
Responsibility: Nick Dyer-Witheford and Greig de Peuter.

Abstract:

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary m.

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