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Gamestorming : a playbook for innovators, rulebreakers, and changemakers

Author: Dave Gray; Sunni Brown; James Macanufo
Publisher: Farnham : O'Reilly, 2010.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and  Read more...
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Additional Physical Format: Print version: Gray, David, 1957-
Gamestorming.
Beijing ; Cambridge [Mass.] : O'Reilly, 2010
(OCoLC)471816034
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Dave Gray; Sunni Brown; James Macanufo
ISBN: 9781449391195 1449391192
OCLC Number: 657409027
Description: 1 online resource (xvii, 266 pages) : illustrations
Contents: What is a game? --
10 essentials for gamestorming --
Core gamestorming skills --
Core games --
Games for opening --
Games for exploring --
Games for closing --
Putting gamestorming to work. Foreword --
1. What Is a Game? --
The Evolution of the Game World --
The Game of Business --
Fuzzy Goals --
Game Design --
2. 10 Essentials for Gamestorming --
1. Opening and Closing --
2. Fire Starting --
3. Artifacts --
4. Node Generation --
5. Meaningful Space --
6. Sketching and Model Making --
7. Randomness, Reversal, and Reframing --
8. Improvisation --
9. Selection --
10. Try Something New --
3. Core Gamestorming Skills --
Asking Questions --
Creating Artifacts and Meaningful Space --
Employing Visual Language --
Improvisation --
Practice --
4. Core Games --
The 7Ps Framework. Affinity MapBodystorming --
Card Sort --
Dot Voting --
Empathy Map --
Forced Ranking --
Post-Up --
Storyboard --
WhoDo --
5. Games for Opening --
3. -12-3 Brainstorm --
The Anti-Problem --
Brainwriting --
Context Map --
Cover Story --
Draw the Problem --
Fishbowl --
Forced Analogy --
Graphic Jam --
Heuristic Ideation Technique --
History Map --
Image-ination --
Low-Tech Social Network --
Mission Impossible --
Object Brainstorm --
Pecha Kucha/Ignite --
Pie Chart Agenda --
Poster Session --
Pre-Mortem --
Show and Tell --
Show Me Your Values --
Stakeholder Analysis --
Spectrum Mapping --
Trading Cards --
Visual Agenda --
Welcome to My World. 6. Games for ExploringThe 4Cs --
The 5 Whys --
Affinity Map --
Atomize --
The Blind Side --
Build the Checklist --
Business Model Canvas --
Button --
Campfire --
Challenge Cards --
Customer, Employee, Shareholder --
Design the Box --
Do, Redo & Undo --
Elevator Pitch --
Five-Fingered Consensus --
Flip It --
Force Field Analysis --
Give-and-Take Matrix --
Heart, Hand, Mind --
Help Me Understand --
Make a World --
Mood Board --
Open Space --
Pain-Gain Map --
The Pitch --
Product Pinocchio --
Post the Path --
RACI Matrix --
Red:Green Cards --
Speedboat --
SQUID --
Staple Yourself to Something --
SWOT Analysis --
Synesthesia --
Talking Chips. Understanding ChainValue Mapping --
The Virtuous Cycle --
Visual Glossary --
Wizard of Oz --
The World Café --
7. Games for Closing --
100. Test --
20. /20 Vision --
Ethos, Logos, Pathos --
Graphic Gameplan --
Impact & Effort Matrix --
Memory Wall --
NUF Test --
Plus/Delta --
Prune the Future --
Start, Stop, Continue --
Who/What/When Matrix --
8. Putting Gamestorming to Work --
Imagine a World: The Betacup Story --
Game 1: Poster Session --
Game 2: Go for a Walk --
Game 3: Make Something Tangible --
Game 4: Bodystorming --
Gamestorming Results --
About the Authors --
Colophon.
Other Titles: Game storming
Responsibility: Dave Gray, Sunni Brown, and James Macanufo.

Abstract:

Full of practical, proven solutions to common workplace challenges, Gamestorming is a toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in  Read more...

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