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Gamification in education and business

Author: Torsten Reiners; Lincoln C Wood
Publisher: Cham : Springer, [2015] ©2015
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project.

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Document Type: Book
All Authors / Contributors: Torsten Reiners; Lincoln C Wood
ISBN: 9783319102078 3319102079 9783319344300 3319344307
OCLC Number: 902814161
Description: liv, 710 pages : illustrations (some colour) ; 24 cm
Contents: Introduction --
A RECIPE for Meaningful Gamification --
Studying Gamification: the Effect of Rewards and Incentives on Motivation --
A Conceptual Framework for Gamification Measurement --
Implementing Game Design in Gamification --
Applied Behavioral Economics: A Game Designer's Perspective --
Towards Leveraging Behavioral Economics in Mobile Application Design --
A Parallel Universe: Psychological Principles in the Language of Game Design --
Context to Culture for Gamification HCI Requirements: Familiarity and Enculturement --
Psychological Theory and the Gamification of Learning --
A History and Frameworks of Digital Badges in Education --
Game-Based Assessment: The Mash-Up We've Been Waiting For --
A gamification-based framework for developing learning activities of computational thinking --
Educational Gamified Science Simulations --
From Market Place to Collusion Detection: Case Studies of Gamification in Education --
Physical skills and digital gaming? the relationship between basketball and an augmented reality adaption --
Storytelling to Immersive Learners in an Authentic Virtual Learning Environment --
Shaping Behaviours through Space and Place in Gamified Virtual Learning Environments --
The Development and Assessment of a Team-based Management Game --
Gamification in Virtual Worlds for Learning: A Case Study of PIERSiM for Business Education --
Theoretical Considerations for Game-Based e-Learning Analytics --
Critical Perspective on Gamification in Education --
Implementing Gamification: Requirements and Gamification Platforms --
Workplace Psychology and Gamification: Theory and Application --
The Gamification as a Resourceful Tool to Improve Work Performance --
Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them --
Designing gamification to guide competitive and cooperative behavior in teamwork --
Gamification & Law --
How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences --
Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment --
Project knowledge management while simply playing! Gaming mechanics in project knowledge management systems --
How Gamification Can Help Companies to Become More Sustainable? a Case Study on Ride Sharing --
Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions --
Application of Game Thinking and Game Elements in New Joiner Induction and On-boarding Process --
Gamification: The Measurement of Benefits.
Responsibility: Torsten Reiners, Lincoln C. Wood, editors.

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"This book will occupy an honored place in our school's professional development library for teachers and administrators. Gamification is a veritable goldmine of material for teacher training Read more...

 
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