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|All Authors / Contributors:||
Karl M Kapp
|Description:||xxxiii, 302 pages : illustrations ; 25 cm|
|Contents:||What is gamification? --
It's in the game : Understanding game elements --
Theories behind gamification of learning and instruction --
Research says ... games are effective for learning --
Leveling up : What gamification can do --
Achiever or killer? Player types and game patterns --
Applying gamification to problem solving --
Applying gamification to learning domains --
Managing the gamification design process --
Congratulations! Selecting the right in-game achievements, by Lucas Blair --
Perspective of a gamer, by Nathan Kapp --
Casual game site : DAU case study, by Alicia Sanchez --
Alternate reality games for corporate leaning, by Koreen Olbrish --
If you want to learn more, play games.
|Responsibility:||Karl M. Kapp.|
- Educational games.
- Simulation games in education.
- Computer-assisted instruction.
- BUSINESS & ECONOMICS -- Human Resources & Personnel Management.
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