Karl M Kapp
|描述：||xxxiii, 302 pages : illustrations ; 25 cm|
|内容：||What is gamification? --
It's in the game : Understanding game elements --
Theories behind gamification of learning and instruction --
Research says ... games are effective for learning --
Leveling up : What gamification can do --
Achiever or killer? Player types and game patterns --
Applying gamification to problem solving --
Applying gamification to learning domains --
Managing the gamification design process --
Congratulations! Selecting the right in-game achievements, by Lucas Blair --
Perspective of a gamer, by Nathan Kapp --
Casual game site : DAU case study, by Alicia Sanchez --
Alternate reality games for corporate leaning, by Koreen Olbrish --
If you want to learn more, play games.
|責任：||Karl M. Kapp.|
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.
- Educational games.
- Simulation games in education.
- Computer-assisted instruction.
- BUSINESS & ECONOMICS -- Human Resources & Personnel Management.