zum Inhalt wechseln
Gaming as culture : essays on reality, identity and experience in fantasy games Titelvorschau
SchließenTitelvorschau
Prüfung…

Gaming as culture : essays on reality, identity and experience in fantasy games

Verfasser/in: J Patrick Williams; Sean Q Hendricks; W Keith Winkler
Verlag: Jefferson, N.C. : McFarland & Co., ©2006.
Ausgabe/Format   Print book : EnglischAlle Ausgaben und Formate anzeigen
Datenbank:WorldCat
Zusammenfassung:
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
Bewertung:

(noch nicht bewertet) 0 mit Rezensionen - Verfassen Sie als Erste eine Rezension.

Themen
Ähnliche Titel

 

Online anzeigen

Links zu diesem Titel

Exemplar ausleihen

&AllPage.SpinnerRetrieving; Suche nach Bibliotheken, die diesen Titel besitzen ...

Details

Gattung/Form: Aufsatzsammlung
Physisches Format Online version:
Gaming as culture.
Jefferson, N.C. : McFarland & Co., ©2006
(OCoLC)607762914
Medientyp: Internetquelle
Dokumenttyp: Buch, Internet-Ressource
Alle Autoren: J Patrick Williams; Sean Q Hendricks; W Keith Winkler
ISBN: 0786424362 9780786424368
OCLC-Nummer: 63122794
Beschreibung: viii, 224 pages ; 23 cm
Inhalt: Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler --
The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul --
Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks --
Social events and roles in Magic : a semiotic analysis / Csilla Weninger --
Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams --
Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut --
Playing with identity : unconscious desire and role-playing games / Michelle Nephew --
The business and the culture of gaming / W. Keith Winkler --
Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith --
Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello --
Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.
Verfasserangabe: edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
Weitere Informationen:

Abstract:

Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural  Weiterlesen…

Rezensionen

Nutzer-Rezensionen
Suche nach GoodReads-Rezensionen
Suche nach DOGObooks-Rezensionen…

Tags

Alle Nutzer-Tags (2)

Anzeige der beliebtesten Schlagwörter als: Schlagwortliste | Tag Cloud

Anfrage bestätigen

Sie haben diesen Titel bereits angefordert. Wenn Sie trotzdem fortfahren möchten, klicken Sie auf OK.

Verlinkung


Primary Entity

<http://www.worldcat.org/oclc/63122794> # Gaming as culture : essays on reality, identity and experience in fantasy games
    a schema:CreativeWork, schema:Book ;
    library:oclcnum "63122794" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/ncu> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/354622144#Place/jefferson_n_c> ; # Jefferson, N.C.
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/fantasy_games_social_aspects> ; # Fantasy games--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel_soziales> ; # Phantastisches Rollenspiel--Soziales
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel> ; # Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/leisure_social_aspects> ; # Leisure--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/culture_populaire> ; # Culture populaire
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/role_playing_social_aspects> ; # Role playing--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/loisirs_aspect_social> ; # Loisirs--Aspect social
    schema:about <http://id.loc.gov/authorities/subjects/sh2008106903> ; # Leisure--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/soziale_identitat_computerspiel> ; # Soziale Identität--Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/fantasy_computerspiel> ; # Fantasy Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_soziale_identitat> ; # Computerspiel--Soziale Identität
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/semiotik_computerspiel> ; # Semiotik--Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/popular_culture> ; # Popular culture
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel_pop_kultur> ; # Phantastisches Rollenspiel--Pop-Kultur
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel> ; # Phantastisches Rollenspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/jeux_de_role_jeux_de_societe_aspect_social> ; # Jeux de rôle (Jeux de société)--Aspect social
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/jeu_de_role_aspect_social> ; # Jeu de rôle--Aspect social
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_semiotik> ; # Computerspiel--Semiotik
    schema:about <http://dewey.info/class/793.93/e22/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_psychologie> ; # Computerspiel--Psychologie
    schema:bookFormat bgn:PrintBook ;
    schema:contributor <http://viaf.org/viaf/65890920> ; # Sean Q. Hendricks
    schema:contributor <http://viaf.org/viaf/53570278> ; # W Keith Winkler
    schema:contributor <http://viaf.org/viaf/75736369> ; # J. Patrick Williams
    schema:copyrightYear "2006" ;
    schema:datePublished "2006" ;
    schema:description ""This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher."@en ;
    schema:description "Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/354622144> ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/607762914> ;
    schema:name "Gaming as culture : essays on reality, identity and experience in fantasy games"@en ;
    schema:productID "63122794" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/63122794#PublicationEvent/jefferson_n_c_mcfarland_&_co_2006> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/354622144#Agent/mcfarland_&_co> ; # McFarland & Co.
    schema:url <http://catdir.loc.gov/catdir/toc/ecip066/2006001521.html> ;
    schema:url <http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014919167&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA> ;
    schema:workExample <http://worldcat.org/isbn/9780786424368> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/63122794> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/354622144#Agent/mcfarland_&_co> # McFarland & Co.
    a bgn:Agent ;
    schema:name "McFarland & Co." ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Place/jefferson_n_c> # Jefferson, N.C.
    a schema:Place ;
    schema:name "Jefferson, N.C." ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_psychologie> # Computerspiel--Psychologie
    a schema:Intangible ;
    schema:name "Computerspiel--Psychologie"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_semiotik> # Computerspiel--Semiotik
    a schema:Intangible ;
    schema:name "Computerspiel--Semiotik"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/computerspiel_soziale_identitat> # Computerspiel--Soziale Identität
    a schema:Intangible ;
    schema:name "Computerspiel--Soziale Identität"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/culture_populaire> # Culture populaire
    a schema:Intangible ;
    schema:name "Culture populaire"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/fantasy_computerspiel> # Fantasy Computerspiel
    a schema:Intangible ;
    schema:name "Fantasy Computerspiel"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/jeu_de_role_aspect_social> # Jeu de rôle--Aspect social
    a schema:Intangible ;
    schema:name "Jeu de rôle--Aspect social"@fr ;
    schema:name "Jeu de rôle--Aspect social"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/jeux_de_role_jeux_de_societe_aspect_social> # Jeux de rôle (Jeux de société)--Aspect social
    a schema:Intangible ;
    schema:name "Jeux de rôle (Jeux de société)--Aspect social"@fr ;
    schema:name "Jeux de rôle (Jeux de société)--Aspect social"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/leisure_social_aspects> # Leisure--Social aspects
    a schema:Intangible ;
    schema:name "Leisure--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/loisirs_aspect_social> # Loisirs--Aspect social
    a schema:Intangible ;
    schema:name "Loisirs--Aspect social"@fr ;
    schema:name "Loisirs--Aspect social"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel> # Phantastisches Rollenspiel
    a schema:Intangible ;
    schema:name "Phantastisches Rollenspiel"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel_pop_kultur> # Phantastisches Rollenspiel--Pop-Kultur
    a schema:Intangible ;
    schema:name "Phantastisches Rollenspiel--Pop-Kultur"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/phantastisches_rollenspiel_soziales> # Phantastisches Rollenspiel--Soziales
    a schema:Intangible ;
    schema:name "Phantastisches Rollenspiel--Soziales"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/semiotik_computerspiel> # Semiotik--Computerspiel
    a schema:Intangible ;
    schema:name "Semiotik--Computerspiel"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/354622144#Topic/soziale_identitat_computerspiel> # Soziale Identität--Computerspiel
    a schema:Intangible ;
    schema:name "Soziale Identität--Computerspiel"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2008106903> # Leisure--Social aspects
    a schema:Intangible ;
    schema:name "Leisure--Social aspects"@en ;
    .

<http://viaf.org/viaf/53570278> # W Keith Winkler
    a schema:Person ;
    schema:familyName "Winkler" ;
    schema:givenName "W. Keith" ;
    schema:name "W Keith Winkler" ;
    .

<http://viaf.org/viaf/65890920> # Sean Q. Hendricks
    a schema:Person ;
    schema:familyName "Hendricks" ;
    schema:givenName "Sean Q." ;
    schema:name "Sean Q. Hendricks" ;
    .

<http://viaf.org/viaf/75736369> # J. Patrick Williams
    a schema:Person ;
    schema:birthDate "1970" ;
    schema:familyName "Williams" ;
    schema:givenName "J. Patrick" ;
    schema:name "J. Patrick Williams" ;
    .

<http://worldcat.org/isbn/9780786424368>
    a schema:ProductModel ;
    schema:isbn "0786424362" ;
    schema:isbn "9780786424368" ;
    .

<http://www.worldcat.org/oclc/607762914>
    a schema:CreativeWork ;
    rdfs:label "Gaming as culture." ;
    schema:description "Online version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/63122794> ; # Gaming as culture : essays on reality, identity and experience in fantasy games
    .

<http://www.worldcat.org/title/-/oclc/63122794>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/63122794> ; # Gaming as culture : essays on reality, identity and experience in fantasy games
    schema:dateModified "2015-02-28" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Fenster schließen

Bitte in WorldCat einloggen 

Sie haben kein Konto? Sie können sehr einfach ein kostenloses Konto anlegen,.