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Gaming as culture : essays on reality, identity and experience in fantasy games

Auteur: J Patrick Williams; Sean Q Hendricks; W Keith Winkler
Uitgever: Jefferson, N.C. : McFarland & Co., ©2006.
Editie/Formaat:   Boek : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
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Genre/Vorm: Aufsatzsammlung
Aanvullende fysieke materiaalsoort: Online version:
Gaming as culture.
Jefferson, N.C. : McFarland & Co., c2006
(OCoLC)607762914
Genre: Internetbron
Soort document: Boek, Internetbron
Alle auteurs / medewerkers: J Patrick Williams; Sean Q Hendricks; W Keith Winkler
ISBN: 0786424362 9780786424368
OCLC-nummer: 63122794
Beschrijving: viii, 224 p. ; 23 cm.
Inhoud: Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler --
The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul --
Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks --
Social events and roles in Magic : a semiotic analysis / Csilla Weninger --
Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams --
Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut --
Playing with identity : unconscious desire and role-playing games / Michelle Nephew --
The business and the culture of gaming / W. Keith Winkler --
Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith --
Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello --
Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.
Verantwoordelijkheid: edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
Meer informatie:

Fragment:

"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.

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