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Gaming in academic libraries : collections, marketing, and information literacy

Author: Amy Harris; Scott E Rice
Publisher: Chicago : Association of College and Research Libraries, 2008.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information  Read more...
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Genre/Form: Aufsatzsammlung
Case studies
Additional Physical Format: Online version:
Gaming in academic libraries.
Chicago : Association of College and Research Libraries, 2008
(OCoLC)664319490
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Amy Harris; Scott E Rice
ISBN: 9780838984819 0838984819
OCLC Number: 261404087
Description: viii, 231 pages : illustrations ; 18 cm
Contents: Making book : gaming in the library, a case study / Natalie Gick (Simon Fraser University Surrey Campus) --
Lessons learned from starting a circulating videogame collection at an academic library / David Baker [and others] (University of Oregon) --
Positioning the library as a source for industry and career information for the videogame business / Tracey Amey (Pennsylvania College of Technology) --
Gaming in the classroom : a model for support in an academic library / David Ward, Mary Laskowski, and Christian Sandvig (University of Illinois at Urbana-Champaign) --
Gaming in D.H. Hill Library, NC State University / Joe M. Williams and Mary C. Chimato --
Get game@zsr : how we did it and what we learned along the way / H. David "Giz" Womack and Lynn Sutton (Wake Forest University) --
Hosting game events in a small, liberal arts academic library / Sheree Fu (the Libraries of the Claremont Colleges) --
Shaking up the library : how Quake introduced students to the library / Vanessa Earp (Kent State University) and Paul Earp (University of Akron) --
Games in the library : creating an awareness of library resources for lifelong library users / Sharon Mazure (Fairmont State University) and Amy Hughes (Northern Arizona University) --
Geocaching / Linda Musser (Pennsylvania State University) --
Your library instruction is in another castle : developing information literacy based videogames at Carnegie Mellon University / Donna Beck [and others] --
The Fletcher Library Game Project / Bee Gallegos and Tammy Allgood (Arizona State University) --
Bioterrorism at UF : exploring and developing a library instruction game for new students / Sara Russell Gonzalez [and others] (University of Florida) --
Education on a shoestring : creating an online information literacy game / Scott Rice (Appalachian State University) --
The "Blood on the stacks" ARG : immersive marketing meets library new student orientation / Jeremy Donald (Trinity University) --
Leveling up : increasing information literacy through videogame strategies / Paul Waelchli (St. Norbert College).
Responsibility: edited by Amy Harris and Scott E. Rice.
More information:

Abstract:

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

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