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Geometric Tools for Computer Graphics.

Author: Philip J Schneider; David H Eberly
Publisher: Burlington : Elsevier, 2002.
Series: Morgan Kaufmann series in computer graphics.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Philip J Schneider; David H Eberly
ISBN: 9780080478029 0080478026
OCLC Number: 437179530
Description: 1 online resource (1053 pages).
Contents: 1 Introduction; 2 Matrices and Linear Systems; 3 Vector Algebra; 4 Matrices, Vector Algebra, and Transformations; 5 Geometric Primitives in 2D; 6 Distance in 2D; 7 Intersection in 2D; 8 Miscellaneous 2D Problems; 9 Geometric Primitives in 3D; 10 Distance in 3D; 11 Intersection in 3D; 12 Miscellaneous 3D Problems; 13 Computational Geometry Topics; Appendix A Numerical Methods; Appendix B Trigonometry; Appendix C Basic Formulas for Geometric Primitives; Index.
Series Title: Morgan Kaufmann series in computer graphics.

Abstract:

Offers a collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment,  Read more...

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"An hour of a programmer's time often costs more than the price of a book. By this measure, you hold a volume potentially worth thousands of dollars. That it can be purchased for a fraction of this Read more...

 
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