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Global Interdependence : Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15-19 July 1991

Author: David Crookall; Kiyoshi Arai
Publisher: Tokyo : Springer Japan, 1992.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
The volume contains selected papers presented at the 22nd Annual International Conference of the International Simulation and Gaming Association (ISAGA) in Kyoto, Japan. The authors provide overviews and concrete examples of the ways in which simulation/gaming is used around the world. The book brings together the two themes simulation/gaming and global interdependence. It also brings an interdisciplinary  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: David Crookall; Kiyoshi Arai
ISBN: 9784431681892 4431681892
OCLC Number: 851368727
Description: 1 online resource (xxvi, 341 pages 72 illustrations)
Contents: Section 1 Professional and Methodological Issues.- Preparing the Gaming Profession to Deal with Problems of the Twenty-first Century.- Applying Principles of Graphic Design to Game Design.- A Global Model of Simulation and Game Evaluation.- Information Technology and Simulation Games.- Towards a Concept of Meta-Game: Some Applied Results.- Software to Communicate Global Models.- Modeling Organizations with Visual Agents.- Future Perspectives for Global Modeling.- Behavioral/Social System Simulation.- Section 2 Communication and Culture.- Communication and Understanding Around the World.- Synchrony in Intercultural Communication.- Global Network Simulation: An Environment for Global Awareness.- Global University for Global Peace Gaming.- Establishing Cross-Cultural Connections in the Classroom.- Collaborative Creation of Adventure Games in the ESL One-Computer Classroom.- Chinese Word Games for School Children.- Simulation/Gaming for Language Learning in China.- Training International Commercial Negotiators Through Simulation.- Global Modelling: A Game-Generating Game.- Simulation Structure and Attitude Change in a High Technology Culture.- Section 3 Environmental and Developmental Issues.- Introducing Gaming-Simulations into the Planning Process in a Developing Country.- The NEW COMMONS GAME.- Asian Agriculture: A Tragedy of the Commons in the Making?.- Three Simulation/Games and Their Impact on Participants.- Global Change and the Cross-Cultural Transfer of Policy Games.- Policy Exercises on Global Environmental Problems.- An Open Simulation-Game with a TV Studio as a Tool for Long-Term Policy Formation.- A Computer-Supported Meeting Environment for Policy Exercises.- Municipal Planning Room for Policy Exercises.- Space Influences on Earth's Ecological and Economic Systems.- Section 4 Economics and Business.- Global Changes in Business and Economics.- An Econometric Simulation Model: The Case of FUGI/MS.- Managing Post-Communist Economy: A Gaming/Simulation Study.- Strategic Decision Making in Business Gaming.- Management Games in the International Business Classroom.- Business and Engineering Gaming in the Ukraine.- Stock Market Simulation.- Using Spreadsheets for Complex Business Simulations.- A Holistic Approach to Using a Marketing Strategy Simulation.- Simulation Gaming and the Improvement of Quality.- Section 5 Assembled Abstracts.- Building More Meaning into the Organizational Modeling Process.- Organizational Modeling: Rationales, Issues, and Methods.- Using a Simulation Tool for Defining Global Problems.- A Proposal for the Development of an International Business Simulation Laboratory.- Law, Contract, and Power.- Design of a Computer Game for Managing an Apparel Retail Store.- A Micro World for Kanji Learning.- Game Paradigm CAI.- Residents' Attitude Shifts in an Environmental Dispute: A Case Study on a Golf Course Location Dispute.- Future Status of Airborne Infectious Diseases: Evolution and Eradication.- Development of a Game-Wise CAI and the Prerequisites.- Heat Trap: Methodological Considerations for a Policy Exercise on Greenhouse Gas Emissions.- History Education and the Use of Simulation/Games.- Modeling and Managing a Top Management Game by an Expert System Tool.- Differences that Make a Difference: Intercultural Communication, Simulation, and the Debriefing Process.- Capturing Organizational Knowledge Through Modeling.- Modeling and Diagnosing a Misconception by Hypothesis-Based Reasoning for ITS.- On Problem Solving and Decision Making of MUSAS, a Musical Arrangement System.- Simulation of Polarization from Each Group Decision.- Gaming/Simulation for Research into Road Pricing.- A Simulation Based on a Self-Referential Model of Organizational Intelligence.- Business Games in Managerial Training/Development and the Transition to a Free Market Economy.- A Simplified Simulation Model for Country Risk Evaluation.- Analysis and Simulation of Credential Competition.- Strategy Formation in Universities: Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies.- Concept Formation Model of the Shape of Two-Dimensional Multimodal Functions and Its Application to Optimization.- A Classroom Simulator for Computer Language Education.- One Step Beyond: Problems with Traditional Game Evaluation.- Automating Model Formulation for Decision Support.- A Simulation Approach to Process Modeling in Information Systems Analysis and Design.
Other Titles: Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA), Kyoto, Japan: 15-19 July, 1991
Responsibility: edited by David Crookall, Kiyoshi Arai.

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Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA), Kyoto, Japan: 15-19 July, 1991  Read more...

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