详细书目
| 材料类型: | 互联网资源 |
|---|---|
| 文件类型: | 书, 互联网资源 |
| 所有的著者/提供者: |
John C Beck; Mitchell Wade |
| ISBN: | 1578519497 9781578519491 |
| OCLC号码: | 55870993 |
| 描述: | x, 202 p. : ill. ; 25 cm. |
| 内容: | Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us. |
| 责任: | John C. Beck, Mitchell Wade. |
| 更多信息: |
摘要:
The Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business.
标签
添加标签 目的是为 "Got game : how the gamer generation is reshaping business forever".
所有的用户标签 (2)
查看最热门的标签,展示的形式是: 标签列表
| 标签云(tag cloud)
查看最热门的标签,展示的形式是:
标签列表
| 标签云(tag cloud)
- gaming (由 1 个人)
- tech culture (由 1 个人)
- 1 资料的标签为gaming
- 1 资料的标签为tech culture
相似资料
相关主题:(2)
这资料的用户列表 (6)
- GV weed keep list(213 资料)
由 muntzlibrary 已更新 2012-01-05
- @ KSC(142 资料)
由 jamaral 已更新 大约一天前
- LIS 768 Context Book Report selection: Fall 2010(38 资料)
由 egamble 已更新 2010-10-04
- Gaming in Libraries(24 资料)
由 nebraskaccess 已更新 2009-07-28
- gaming(19 资料)
