passa ai contenuti
Got game : how the gamer generation is reshaping business forever Anteprima di questo documento
ChiudiAnteprima di questo documento
Stiamo controllando…

Got game : how the gamer generation is reshaping business forever

Autore: John C Beck; Mitchell Wade
Editore: Boston : Harvard Business School Press, ©2004.
Edizione/Formato:   Libro : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
The Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business.
Voto:

basato su 1 voto(i) 0 con commenti - Diventa il primo.

Soggetti
Altri come questo

 

Trova una copia in biblioteca

&AllPage.SpinnerRetrieving; Stiamo ricercando le biblioteche che possiedono questo documento…

Dettagli

Tipo materiale: Risorsa internet
Tipo documento: Book, Internet Resource
Tutti gli autori / Collaboratori: John C Beck; Mitchell Wade
ISBN: 1578519497 9781578519491
Numero OCLC: 55870993
Descrizione: x, 202 p. : ill. ; 25 cm.
Contenuti: Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom --
Space Invader: How Games Became So Important Without the Rest of Us Noticing --
Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To --
Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different --
Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance --
Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? --
Win or Go Home: How Video Games Built ROI Into This Generation's DNA --
Gamers On Top: What To Expect From Gamers as Executives --
Press Start to Continue: What's Next For Gamers--and Us.
Responsabilità: John C. Beck, Mitchell Wade.
Maggiori informazioni:

Abstract:

The Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business.

Commenti

Commenti degli utenti
Recuperando commenti GoodReads…
Stiamo recuperando commenti DOGObooks

Etichette

Le etichette di tutti gli utenti (2)

Vedi le etichette più popolari come: lista di etichette | nuvola di etichette

Documenti simili

Soggetti correlati:(2)

Liste di utenti con questo documento (6)

Conferma questa richiesta

Potresti aver già richiesto questo documento. Seleziona OK se si vuole procedere comunque con questa richiesta.

Dati collegati


<http://www.worldcat.org/oclc/55870993>
library:oclcnum"55870993"
library:placeOfPublication
library:placeOfPublication
rdf:typeschema:MediaObject
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:contributor
schema:copyrightYear"2004"
schema:creator
schema:datePublished"2004"
schema:description"The Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business."@en
schema:description"Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/304543741>
schema:inLanguage"en"
schema:name"Got game : how the gamer generation is reshaping business forever"@en
schema:numberOfPages"202"
schema:publication
schema:publisher
schema:workExample
umbel:isLike<http://bnb.data.bl.uk/id/resource/GBA447825>
wdrs:describedby

Content-negotiable representations

Chiudi finestra

Per favore entra in WorldCat 

Non hai un account? Puoi facilmente crearne uno gratuito.