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GPU-based techniques for global illumination effects

Author: L Szirmay-Kalos; László Szécsi; Mateu Sbert
Publisher: [San Rafael, Calif.] : Morgan & Claypool Publishers, 2008.
Series: Synthesis lectures in computer graphics and animation (Online), #4.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: L Szirmay-Kalos; László Szécsi; Mateu Sbert
ISBN: 1598295608 9781598295603
OCLC Number: 228148614
Notes: Title from PDF title screen (viewed May 16, 2008).
Description: 1 online resource (xxv, 275 pages) : color illustrations, digital, PDF file.
Contents: Global illuminatation rendering --
Local illumination rendering pipeline of GPUs --
Programming and controlling GPUs --
Simple improvements of the local illumination model --
Ray casting on the GPU --
Specular effects with rasterization --
Diffuse and glossy indirect illumination --
Pre-computation aided global illumination --
Participating media rendering --
Fake global illumination --
Postprocessing effects --
Integrating GI effects in games and virtual reality systems --
Bibliography.
Series Title: Synthesis lectures in computer graphics and animation (Online), #4.
Responsibility: László Szirmay-Kalos, László Szécsi, Mateu Sbert.

Abstract:

Presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). The authors discuss effects such as mirror reflections, refractions, caustics, diffuse or  Read more...

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