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Hackers & painters : big ideas from the computer age

Author: Paul Graham
Publisher: Sebastopol, CA : O'Reilly, ©2004.
Edition/Format:   Book : English : 1st edView all editions and formats
Database:WorldCat
Summary:
A collection of essays on the computer age offers insights into programmers, programming, and the businesses and business world they are creating, covering such topics as why nerds are both unpopular and eventually successful, the importance of "heretical thinking," hacker culture, programming languages and web development, techniques for becoming wealthy through computers, and more.
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Additional Physical Format: Online version:
Graham, Paul, 1964-
Hackers & painters.
Sebastopol, CA : O'Reilly, c2004
(OCoLC)607170121
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Paul Graham
ISBN: 0596006624 9780596006624
OCLC Number: 55499541
Description: xi, 258 p. : ill. ; 23 cm.
Contents: Why nerds are unpopular: their minds are not on the game --
Hackers and painters: hackers are makers, like painters or architects or writers --
What you can't say: how to think heretical thoughts and what to do with them --
Good bad attitude: like Americans, hackers win by breaking rules --
The other road ahead: web-based software offers the biggest opportunity since the arrival of the microcomputer --
How to make wealth: the best way to get rich is to create wealth. And startups are the best way to do that --
Mind the gap: could "unequal income distribution" be less of a problem than we think? --
A plan for spam: till recently most experts thought spam filtering wouldn't work. This proposal changed their minds --
Taste for makers: how do you make great things? --
Programming languages explained: what a programming language is and why they are a hot topic now --
The hundred-year language: how will we program in a hundred years? Why not start now? --
Beating the averages: for web-based applications you can use whatever language you want. So can your competitors --
Revenge of the nerds: in technology, "industry best practice" is a recipe for losing --
The dream language: a good programming language is one that lets hackers have their way with it --
Design and research: research has to be original. Design has to be good.
Other Titles: Hackers and painters
Big ideas from the computer age
Responsibility: Paul Graham.
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Abstract:

A collection of essays on the computer age offers insights into programmers, programming, and the businesses and business world they are creating, covering such topics as why nerds are both unpopular and eventually successful, the importance of "heretical thinking," hacker culture, programming languages and web development, techniques for becoming wealthy through computers, and more.

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