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詳細
| ドキュメントの種類: | 図書 |
|---|---|
| すべての著者/寄与者: |
Joost Raessens; Jeffrey H Goldstein |
| ISBN: | 9780262516587 0262516586 |
| OCLC No.: | 751716383 |
| 注記: | Publication date from publisher's Web site: September 2011. Originally published as hbk.: c2005. |
| 形態 | xvii, 451 p. : ill. ; 28 cm. |
| コンテンツ: | Computer games: Slots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo. The history of the video game / Steven Malliet, Gust de Meyer. Future of games : mobile gaming / Justin Hall -- Design: Game design and meaningful play / Katie Salen, Eric Zimmerman. Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld. Computer games and learning : digital game-based learning / Marc Prensky -- Reception: Cognitive effects of video games / Sandra L. Calvert. Children's social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini. Psychological effects of video games / Barrie Gunter. The therapeutic value of video games / Mark Griffiths -- Games as aesthetic phenomenon: Games, the new lively art / Henry Jenkins. Genre and the video game / Mark J.P. Wolf. The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent. Games telling stories? / Jesper Juul . Narrativity in computer games / Britta Neitzel -- Games as a cultural phenomenon: The game of life : narrative and Ludic identity formation in computer games / Jos de Mul. Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle. Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba. Gendered gaming in gendered space / Jo Bryce, Jason Rutter. Serious play : playing with race in contemporary gaming culture / Anna Everett. Simulation, history, and computer games / WIlliam Uricchio -- Games as a social phenomenon: Violent video games / Jeffrey Goldstein. Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies. Computer games as participatory media culture / Joost Raessens. I am what I play : participation and reality as content / Jan-Willem Husiman, Hanne Marckmann. Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner. Renaissance now! : the gamers' perspective / Douglas Rushkoff. |
| 他のタイトル: | Computer game studies |
| 責任者: | edited by Joost Raessens and Jeffrey Goldstein. |
タグ
タグを追加 : "Handbook of computer game studies".
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