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Handbook of research on social interaction technologies and collaboration software : concepts and trends

Author: Tatyana Dumova; Richard Fiordo
Publisher: Hershey, PA : Information Science Reference, ©2010.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"This book explores the origin, structure, purpose, and function of socially interactive technologies known as social software"--Provided by publisher.
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Document Type: Book
All Authors / Contributors: Tatyana Dumova; Richard Fiordo
ISBN: 9781605663685 1605663689 9781605663692 1605663697
OCLC Number: 297222642
Description: 2 volumes (xlvii, 798 pages, [21] pages) : illustrations ; 29 cm
Contents: Vol. 1. Section 1. Background and Development --
Licklider and the Rise of Interactive and Networked Computing --
Mobile Social Web, Opportunities and Drawbacks --
Mobile Social Networks and Services --
Social Media Marketing: Web X.0 of Opportunities --
Citizen Marketing --
The Past, Present, and Future of Podcasting --
The Rise of the Chinese Blogosphere --
E-Government: A Case Study of East African Community Initiative --
Corporate Added Value in the Context of Web 2.0 --
A Social Capital Perspective on Collaboration and Web 2.0 --
Social Capital, Social Networks, and the Social Web: The Case of Virtual Volunteering --
From Software to Team Ware: Virtual Teams and Online Learning Culture. Section 2. Concepts, Contexts, and Applications --
Folksonomy: The Collaborative Knowledge Organization System --
Folksonomy: Creating Metadata through Collaborative Tagging --
E-Tagging in Context: Information Management across Community Networks --
Using Notification Systems to Create Social Places for Online Learning --
Peer Learning and Social Interactions in an Asynchronous Learning Environment --
Educational Podcasting: A Taxonomy of Pedagogical Applications --
Wiki Use in Higher Education: Implications for Group Size and Task Complexity --
The Hybrid Course: Facilitating Learning through Social Interaction Technologies --
21. The Use of Social Interaction Technologies in E-Portfolios --
Commerce and Gender: Generating Interactive Spaces for Female Online Users --
Social Interaction Technologies: A Case Study of Guanxi and Women Managers' Careers in Information Technology in China --
Online Participation: Shaping the Networks of Professional Women --
Women Bloggers Seeking Validation and Financial Recompense in the Blogosphere --
Personal Blogging: Individual Differences and Motivations --
Audience Replies to Character Blogs as Parasocial Relationships --
Situating Social Identity through Language Convergence in Online Groups --
Online Relationships and the Realm of Romantic Possibilities --
The Virtual Social Continuum Expressed: Interaction and Community Formation in MMORPGs. Vol. 2. Emerging Online Democracy: The Dynamics of Formal and Informal Control in Digitally Mediated Social Structures --
Squeak Etoys: Interactive and Collaborative Learning Environments --
38. The Sun Earth Moon System: Connecting Science and Informal Learning --
39. Neogeography --
40. Social Software Use in Public Libraries --
Marketing for Children Using Social Interaction Technologies --
The Use of Social Media by Nonprofit Organizations: An Examination from the Diffusion of Innovations Perspective --
43. Towards Understanding the Successful Adoption of Blog-Based Knowledge Management Systems: A Socio-Psychological Approach --
Social Software for Customer Knowledge Management --
Critical Success Factors in the Development of Folksonomy-Based Knowledge Management Tools --
Representing and Sharing Tagging Data Using the Social Semantic Cloud of Tags --
A Framework for Analyzing Social Interaction Using Broadband Visual Communication Technologies --
Using the Social Web for Collaboration in Software Engineering Education --
Online Scams: Case Studies from Australia --
The Usability of Social Software.
Responsibility: [edited by] Tatyana Dumova, Richard Fiordo.

Abstract:

The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and influenced the way people interact with each other, acquire information,  Read more...

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