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| Genre/Form: | Juvenile literature |
|---|---|
| Material Type: | Juvenile audience |
| Document Type: | Book |
| All Authors / Contributors: |
Warren Sande; Carter Sande |
| ISBN: | 9781933988498 1933988495 |
| OCLC Number: | 502443471 |
| Notes: | Includes index. |
| Description: | xxiv, 406 p. : ill. ; 24 cm. |
| Contents: | 1 Getting Started 1 -- 2 Remember This-Memory and Variables 14 -- 3 Basic Math 26 -- 4 Types of Data 38 -- 5 Input 44 -- 6 GUIs-Graphical User Interfaces 52 -- 7 Decisions, Decisions 62 -- 8 Loop the Loop 74 -- 9 Just for You-Comments 89 -- 10 Game Time 94 -- 11 Nested and Variable Loops 99 -- 12 Collecting Things Together-Lists 112 -- 13 Functions 131 -- 14 Objects 146 -- 15 Modules 164 -- 16 Graphics 174 -- 17 Sprites and Collision Detection 202 -- 18 A New Kind of Input-Events 217 -- 19 Sound 239 -- 20 More GUIs 254 -- 21 Print Formatting and Strings 273 -- 22 File Input and Output 290 -- 23 Take a Chance-Randomness 313 -- 24 Computer Simulations 336 -- 25 What's Next? 358. |
| Responsibility: | Warren Sande and Carter Sande. |
Abstract:
Presents a guide for beginners on the fundamentals of computer programming using the Python language.
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Related Subjects:(4)
- Python (Computer program language) -- Juvenile literature.
- Computer programming -- Juvenile literature.
- Computer programming.
- Python 3.0.
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