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High fidelity haptic rendering

Author: Miguel A Otaduy; Ming C Lin
Publisher: [San Rafael, Calif.] : Morgan & Claypool Publishers, ©2006.
Series: Synthesis lectures in computer graphics and animation (Online), #2.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats
Database:WorldCat
Summary:
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices,  Read more...
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Details

Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Miguel A Otaduy; Ming C Lin
ISBN: 1598291157 9781598291155 1598291149 9781598291148
OCLC Number: 74490083
Description: 1 online resource (vii, 103 pages).
Contents: Fundamentals of haptic rendering --
Six-DoF haptic rendering methodologies --
Collision detection methods --
Haptic texture rendering --
Future directions.
Series Title: Synthesis lectures in computer graphics and animation (Online), #2.
Responsibility: Miguel A. Otaduy and Ming C. Lin.

Abstract:

The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500 1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization.

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