pular para conteúdo
Higher education in virtual worlds : teaching and learning in Second Life Ver prévia deste item
FecharVer prévia deste item
Checando...

Higher education in virtual worlds : teaching and learning in Second Life

Autor: Charles Wankel; Jan Kingsley
Editora: Bingley, U.K. : Emerald Group Pub., 2009.
Edição/Formato   Imprimir livro : Inglês : 1st edVer todas as edições e formatos
Resumo:
The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the  Ler mais...
Classificação:

(ainda não classificado) 0 com críticas - Seja o primeiro.

Assuntos
Mais como este

 

Encontrar uma cópia on-line

Links para este item

Encontrar uma cópia na biblioteca

&AllPage.SpinnerRetrieving; Encontrando bibliotecas que possuem este item...

Detalhes

Gênero/Forma: Computer games
Aufsatzsammlung
Tipo de Material: Recurso Internet
Tipo de Documento Livro, Recursos de internet
Todos os Autores / Contribuintes: Charles Wankel; Jan Kingsley
ISBN: 9781849506090 1849506094
Número OCLC: 495792687
Descrição: viii, 256 pages : illustrations (chiefly color) ; 25 cm
Conteúdos: Overcoming the entry barriers to Second Life in Higher Education / Gavin Dudeney and Howard Ramsay --
Communication challenges and opportunities for educators using Second Life / John C. Sherblom, Lesley A. Withers and Lynnette G. Leonard --
Inclusion benefits and barriers of "once-removed" participation / Simon Ball and Rob Pearce --
Opportunities and challenges for business education in Second Life / Edwin Love, Steven C. Ross and Wendy Wilhelm --
Virtual worlds and business schools : the case of INSEAD / Andreas M. Kaplan --
Online instructor immediacy and instructor-student relationships in Second Life / Traci L. Anderson --
Cross-world branding : one world is not enough / Nina Belei, Gwen Noteborn and Ko de Ruyter --
Literary analysis as serious play in Second Life / Mary McAleer Balkun, Mary Zedeck and Heidi Trotta --
Second Life : a context for design learning / Ning Gu, Leman Figen Gul, Anthony Williams and Walaiporn Nakapan --
The theatre of performance appraisal : role-play in Second Life / Shona Morse, Fiona Littleton, Hamish Macleod and Rory Ewins --
Using Second Life at the Open University : how the virtual world can facilitate learning for staff and students / Steph Broadribb, Anna Peachey, Chris Carter and Francine Westrap --
Aging, lifelong learning, and the virtual world of Second Life / Leslie Jarmon, Tomoko Watanabe Traphagan, John W. Traphagan and Lynn Jones Eaton.
Responsabilidade: edited by Charles Wankel, Jan Kingsley.

Resumo:

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on  Ler mais...

Críticas

Críticas editoriais

Nielsen BookData

A timely book on the use and potential use of virtual worlds in education that is both well-balanced and always insightful - by combining theoretical perspectives with practical case studies, this Ler mais...

 
Críticas contribuídas por usuários
Recuperando críticas GoodReas...
Recuperando comentários DOGObooks

Etiquetas

Seja o primeiro.
Confirmar esta solicitação

Você já pode ter solicitado este item. Por favor, selecione Ok se gostaria de proceder com esta solicitação de qualquer forma.

Dados Ligados


Primary Entity

<http://www.worldcat.org/oclc/495792687> # Higher education in virtual worlds : teaching and learning in Second Life
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "495792687" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/792629035#Place/bingley_u_k> ; # Bingley, U.K.
   schema:about <http://id.worldcat.org/fast/1740544> ; # Avatars (Virtual reality)
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/internet_en_education_21e_siecle> ; # Internet en éducation--21e siècle
   schema:about <http://id.worldcat.org/fast/895461> ; # Distance education--Computer-assisted instruction
   schema:about <http://id.loc.gov/authorities/subjects/sh2009123556> ; # Distance education--Computer-assisted instruction
   schema:about <http://dewey.info/class/371.358/e22/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/gestion_des_connaissances_21e_siecle> ; # Gestion des connaissances--21e siècle
   schema:about <http://id.loc.gov/authorities/subjects/sh2008118911> ; # Education, Higher--Computer-assisted instruction
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/enseignement_assiste_par_ordinateur_21e_siecle> ; # Enseignement assisté par ordinateur--21e siècle
   schema:about <http://id.worldcat.org/fast/903032> ; # Education, Higher--Computer-assisted instruction
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/second_life> ; # Second Life
   schema:about <http://id.worldcat.org/fast/1740543> ; # Shared virtual environments
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/hochschulunterricht> ; # Hochschulunterricht
   schema:about <http://id.worldcat.org/fast/872108> ; # Computer games
   schema:about <http://id.worldcat.org/fast/1742226> ; # Second Life (Game)
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/hochschule_second_life> ; # Hochschule--Second Life
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/second_life_jeu_video_21e_siecle> ; # Second life (jeu vidéo)--21e siècle
   schema:about <http://id.worldcat.org/fast/1119162> ; # Simulation games in education
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/realite_virtuelle> ; # Réalité virtuelle
   schema:about <http://experiment.worldcat.org/entity/work/data/792629035#Topic/second_life_hochschule> ; # Second Life--Hochschule
   schema:bookEdition "1st ed." ;
   schema:bookFormat bgn:PrintBook ;
   schema:contributor <http://viaf.org/viaf/5009045> ; # Charles Wankel
   schema:contributor <http://viaf.org/viaf/108082009> ; # Jan Kingsley
   schema:datePublished "2009" ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/792629035> ;
   schema:genre "Aufsatzsammlung"@en ;
   schema:genre "Computer games"@en ;
   schema:inLanguage "en" ;
   schema:name "Higher education in virtual worlds : teaching and learning in Second Life"@en ;
   schema:productID "495792687" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/495792687#PublicationEvent/bingley_u_k_emerald_group_pub_2009> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/792629035#Agent/emerald_group_pub> ; # Emerald Group Pub.
   schema:reviews <http://www.worldcat.org/title/-/oclc/495792687#Review/-4774205> ;
   schema:url <http://content.ub.hu-berlin.de/monographs/toc/hochschulwesen/BV035907596.pdf> ;
   schema:workExample <http://worldcat.org/isbn/9781849506090> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/495792687> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/792629035#Agent/emerald_group_pub> # Emerald Group Pub.
    a bgn:Agent ;
   schema:name "Emerald Group Pub." ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/enseignement_assiste_par_ordinateur_21e_siecle> # Enseignement assisté par ordinateur--21e siècle
    a schema:Intangible ;
   schema:name "Enseignement assisté par ordinateur--21e siècle"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/gestion_des_connaissances_21e_siecle> # Gestion des connaissances--21e siècle
    a schema:Intangible ;
   schema:name "Gestion des connaissances--21e siècle"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/hochschule_second_life> # Hochschule--Second Life
    a schema:Intangible ;
   schema:name "Hochschule--Second Life"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/hochschulunterricht> # Hochschulunterricht
    a schema:Intangible ;
   schema:name "Hochschulunterricht"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/internet_en_education_21e_siecle> # Internet en éducation--21e siècle
    a schema:Intangible ;
   schema:name "Internet en éducation--21e siècle"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/realite_virtuelle> # Réalité virtuelle
    a schema:Intangible ;
   schema:name "Réalité virtuelle"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/second_life_hochschule> # Second Life--Hochschule
    a schema:Intangible ;
   schema:name "Second Life--Hochschule"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/792629035#Topic/second_life_jeu_video_21e_siecle> # Second life (jeu vidéo)--21e siècle
    a schema:Intangible ;
   schema:name "Second life (jeu vidéo)--21e siècle"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2008118911> # Education, Higher--Computer-assisted instruction
    a schema:Intangible ;
   schema:name "Education, Higher--Computer-assisted instruction"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2009123556> # Distance education--Computer-assisted instruction
    a schema:Intangible ;
   schema:name "Distance education--Computer-assisted instruction"@en ;
    .

<http://id.worldcat.org/fast/1119162> # Simulation games in education
    a schema:Intangible ;
   schema:name "Simulation games in education"@en ;
    .

<http://id.worldcat.org/fast/1740543> # Shared virtual environments
    a schema:Intangible ;
   schema:name "Shared virtual environments"@en ;
    .

<http://id.worldcat.org/fast/1740544> # Avatars (Virtual reality)
    a schema:Intangible ;
   schema:name "Avatars (Virtual reality)"@en ;
    .

<http://id.worldcat.org/fast/1742226> # Second Life (Game)
    a schema:Intangible ;
   schema:name "Second Life (Game)"@en ;
    .

<http://id.worldcat.org/fast/872108> # Computer games
    a schema:Intangible ;
   schema:name "Computer games"@en ;
    .

<http://id.worldcat.org/fast/895461> # Distance education--Computer-assisted instruction
    a schema:Intangible ;
   schema:name "Distance education--Computer-assisted instruction"@en ;
    .

<http://id.worldcat.org/fast/903032> # Education, Higher--Computer-assisted instruction
    a schema:Intangible ;
   schema:name "Education, Higher--Computer-assisted instruction"@en ;
    .

<http://viaf.org/viaf/108082009> # Jan Kingsley
    a schema:Person ;
   schema:familyName "Kingsley" ;
   schema:givenName "Jan" ;
   schema:name "Jan Kingsley" ;
    .

<http://viaf.org/viaf/5009045> # Charles Wankel
    a schema:Person ;
   schema:familyName "Wankel" ;
   schema:givenName "Charles" ;
   schema:name "Charles Wankel" ;
    .

<http://worldcat.org/isbn/9781849506090>
    a schema:ProductModel ;
   schema:isbn "1849506094" ;
   schema:isbn "9781849506090" ;
    .

<http://www.worldcat.org/title/-/oclc/495792687#Review/-4774205>
    a schema:Review ;
   schema:itemReviewed <http://www.worldcat.org/oclc/495792687> ; # Higher education in virtual worlds : teaching and learning in Second Life
   schema:reviewBody "The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. "Second Life" provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of 'new frontier educators'. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning." ;
    .


Content-negotiable representations

Fechar Janela

Por favor, conecte-se ao WorldCat 

Não tem uma conta? Você pode facilmente criar uma conta gratuita.