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Hikaru no go. 5, Start

Autor: Yumi Hotta; Andy Nakatani; Takeshi Obata
Editora: San Francisco : Viz Media, [2005]
Séries: Shonen Jump graphic novel.
Edição/Formato   Imprimir livro : Ficção : Público juvenil : Inglês : Shonen Jump Graphic Novel edVer todas as edições e formatos
Resumo:
Sai's Internet Go games have people around the world guessing who he is. Akira, Hikaru's rival, suspects it's Hikaru himself. He even skips the first day of his pro exam for a re-match with "Sai."
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Detalhes

Gênero/Forma: Fantasy comic books, strips, etc
Fiction
Graphic novels
Ghost stories
Tipo de Material: Ficção, Público juvenil
Tipo de Documento Livro
Todos os Autores / Contribuintes: Yumi Hotta; Andy Nakatani; Takeshi Obata
ISBN: 1591166896 9781591166894 1415638659 9781415638651
Número OCLC: 61895793
Nota do Idioma: Translated from the Japanese.
Notas: Translated from the Japanese.
"First published in Japan in 1998 by Shueisha Inc., Tokyo"--Preliminary page.
"This graphic novel contains material that was originally published in English from Shonen Jump #29 to #33"--Preliminary page.
"This book reads from right to left"--Page 4 of cover.
Descrição: 202 pages : chiefly illustrations ; 19 cm.
Título da Série: Shonen Jump graphic novel.
Outros Títulos: Start
Responsabilidade: story by Yumi Hotta ; art by Takeshi Obata ; [translation & English adaptation, Andy Nakatani ; touch-up art & lettering, Adam Symons].

Resumo:

Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an  Ler mais...

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Primary Entity

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