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Hikaru no go. Vol. 16, Chinese Go Association
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Hikaru no go. Vol. 16, Chinese Go Association

Author: Yumi Hotta; Takeshi Obata; Yukari Umezawa
Publisher: San Francisco, CA : Viz, 2009.
Series: Shonen Jump graphic novel.
Edition/Format:   Book : Elementary and junior high school : English : Shonen Jump manga edView all editions and formats
Summary:
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site.
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Details

Genre/Form: Graphic novels
Comic books, strips, etc
Translations into English
Material Type: Elementary and junior high school
Document Type: Book
All Authors / Contributors: Yumi Hotta; Takeshi Obata; Yukari Umezawa
ISBN: 9781421525846 1421525844
OCLC Number: 301887494
Language Note: Translated from the Japanese.
Notes: Reads right to left.
Previously published serially in English in Shonen jump.
Target Audience: Rated A for all ages.
Description: 189 p. : chiefly ill. ; 20 cm.
Series Title: Shonen Jump graphic novel.
Other Titles: Chinese Go Association
Shonen jump.
Responsibility: story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan).

Abstract:

"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site.

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Linked Data


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