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Hikaru no Go

Author: Yumi Hotta; Takeshi Obata; Andy Nakatani
Publisher: San Francisco, CA : Viz, [2004-]
Series: Shonen Jump graphic novel.
Edition/Format:   Book : Juvenile audience : English : Shonen Jump graphic novel edView all editions and formats
Database:WorldCat
Summary:
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.
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Genre/Form: Fiction
Material Type: Juvenile audience
Document Type: Book
All Authors / Contributors: Yumi Hotta; Takeshi Obata; Andy Nakatani
ISBN: 159116222X 9781591162223 1591164966 9781591164968 159116687X 9781591166870 1591166888 9781591166887 1591166896 9781591166894 9781421502755 1421502755 1421506416 9781421506418 9781421506425 1421506424 9781421510668 1421510669 9781421510675 1421510677 9781421510682 1421510685 9781421515083 1421515083 1421515091 9781421515090 1421515105 9781421515106 142152192X 9781421521923 1421525844 9781421525846 1421525852 9781421525853 1421528231 9781421528236 142152824X 9781421528243 9781421528250 1421528258 9781421528267 1421528266 9781421528274 1421528274 9781421528281 1421528282
OCLC Number: 654981892
Notes: Pages numbered from right to left.
Target Audience: 4-6.
Description: [v.] : chiefly ill. ; 19 cm.
Contents: V. 1. Descent of the Go master --
v. 2. First battle --
v. 3. Preliminary scrimmage --
v. 4. Divine illusions --
v. 5. Start --
v. 6. The insei exam --
v. 7. The Young Lions Tournament --
v. 8. The pro test preliminaries : day four --
v. 9. The pro test begins --
v. 10. Lifeline --
v. 11. Fierce battle --
v. 12. Sai's day out --
v. 13. Professional match --
v. 14. Sai vs. Toya Koyo --
v. 15. Sayonara --
v. 16. Chinese Go Association --
v. 17. A familiar face --
v. 18. Six characters, six stories --
v. 19. One step forward! --
v. 20. The young lions --
v. 21. Great expectations --
v. 22. China vs. Japan --
v. 23. Endgame.
Series Title: Shonen Jump graphic novel.
Responsibility: story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Andy Nakatani].

Abstract:

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

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