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Détails
| Type d’ouvrage : | Ressource Internet |
|---|---|
| Format : | Livre, Ressource Internet |
| Tous les auteurs / collaborateurs : |
David Williamson Shaffer |
| ISBN : | 1403975051 9781403975058 0230602525 9780230602526 |
| Numéro OCLC : | 70158562 |
| Description : | xii, 242 p. : ill. ; 25 cm. |
| Contenu : | Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science. |
| Responsabilité : | David Williamson Shaffer ; foreword by James Paul Gee. |
| Plus d’informations : |
Résumé :
Critiques
Synopsis de l’éditeur
'This totally enchanting book shows what education in the 21st century could look like if we are willing to expand our notions of learning in ways that foster productive inquiry and design. An extremely readable book...' -John Seely Brown, Former Chief Scientist of Xerox Corp. and Director of its Palo Alto Research Center (PARC), Senior Fellow, Annenberg Center, USC, Co-author, The Social Life of Information and The Only Sustainable Edge 'You may have asked yourself if computer games are destroying the minds of our nation's children. How Computer Games Help Children Learn shows that the exact opposite is true. Parents, educators, and computer game makers take note: by combining years of research and his front-line classroom experiences, Shaffer makes a cogent and compelling argument for the educational power of intelligently crafted games that can serve as tools to help children think and learn about real world problems and their solutions.' - Michael McCormick, designer, SimCity 4(tm), game producer of Star Wars - Gungan Frontier(tm) for Lucas Learning, founder of Learning Friends 'Shaffer's book moves from vivid case studies and accessible accounts of key ideas from the learning sciences to practical advice on how parents can help their kids learn more from the games they play. This book represents the logical next step in a conversation started by James Paul Gee's What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004) .' - Henry Jenkins, Director, Comparative Media Studies Program, MIT 'Shaffer offers practical advice to assist parents and educators to respond to his call to radically transform an increasingly outdated educational system...' - Barry Joseph, Online Leadership Director, Global Kids 'Like Dewey, Piaget, and Papert before him, Shaffer challenges us to rethink learning in a new age. He uses vivid examples - backed by solid research - to show what education should look like in the 21st century.' - Kurt D. Squire, Assistant Professor of Education, University of Wisconsin-Madison, and Game Designer 'A must read for anyone who cares about learning. Game designers depend on having millions of people voluntarily learn more than anyone would dare put into a school curriculum. So studying games - how they are designed and how they are played - is one of the best sources of insight about learning, and Shaffer is an excellent guide to making the most of it.' - Seymour Papert, Professor Emeritus, Media and Education Technology, MIT Media Lab Lire la suite...
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Sujets associés :(12)
- Career education -- Computer-assisted instruction.
- Vocational guidance -- Computer-assisted instruction.
- Computer games.
- Learning, Psychology of.
- Virtual reality in education.
- Préparation à une carrière -- Enseignement assisté par ordinateur.
- Orientation professionnelle -- Enseignement assisté par ordinateur.
- Jeux d'ordinateur.
- Apprentissage, Psychologie de l'
- Réalité virtuelle en éducation.
- Computerspelen.
- Leren.
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