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How to be a graphic designer, without losing your soul

Author: Adrian Shaughnessy
Publisher: New York : Princeton Architectural Press, 2005.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
From the Publisher: Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing  Read more...
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Details

Genre/Form: Interview
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Adrian Shaughnessy
ISBN: 1568985592 9781568985596
OCLC Number: 58431800
Description: 160 p. : ill. ; 23 cm.
Contents: Foreword / Stefan Sagmeister --
Introduction: What is this book about? --
1: Attributes needed by the modern designer: graphic design is for self-centered obsessives --
2: How to find a job: I want a job where I have lots of freedom and get to do award-winning stuff --
3: Being freelance: I want to work for myself by myself --
4: Setting up a studio: I want to run my own studio-I like doing tax calculations and eighteen-hour days --
5: Running a studio: I want to run a world-famous studio, do great work and make lots of money --
6: Winning new work: I always need more work, and why does someone else always get the good jobs? --
7: Clients: All clients are bad --
8: Self-promotion: I don't want to be famous, I just want my peers to like what I do --
9: Creative process: I want to do great work, but sometimes my work isn't as good as I'd like it to be --
Bibliography --
Appendix --
Acknowledgments --
Interviews (throughout the book).
Responsibility: Adrian Shaughnessy.
More information:

Abstract:

From the Publisher: Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, and who want to avoid becoming hired drones working on soulless projects. Written by a designer for designers, it combines practical advice with philosophical guidance to help young professionals embark on their careers. How should designers manage the creative process? What's the first step in the successful interpretation of a brief? How do you generate ideas when everything just seems blank? How to be a graphic designer offers clear, concise guidance for these questions, along with focused, no-nonsense strategies for setting up, running, and promoting a studio, finding work, and collaborating with clients. The book also includes inspiring interviews with ten leading designers, including Rudy VanderLans (Emigre), John Warwicker (Tomato), Neville Brody (Research Studios), and Andy Cruz (House Industries). All told, How to be a graphic designer covers just about every aspect of the profession, and stands as an indispensable guide for any young designer.

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