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How to do everything with Macromedia Flash 5

Author: Bonnie Blake
Publisher: New York : Osborne/McGraw-Hill, ©2001.
Series: How to do everything with--
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
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Learn to create interactive, fast-loading Web site interfaces and elements with Flash. This easy-to-follow book explains how to develop compelling Flash movies, dynamic multimedia effects, and animation with this versatile program.

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Additional Physical Format: Online version:
Blake, Bonnie.
How to do everything with Macromedia Flash 5.
New York : Osborne/McGraw-Hill, ©2001
(OCoLC)988874359
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Bonnie Blake
ISBN: 0072127147 9780072127140
OCLC Number: 46831453
Notes: Includes index.
Description: xvi, 535 pages : illustrations ; 23 cm.
Contents: Part I Create Flash Movies --
Chapter 1 Plan Your Flash Project 3 --
Understand Flash Concepts 4 --
Understand Flash Image Formats 5 --
Understand Flash Symbols and Instances 8 --
Explore the Workspace 8 --
Modify Your Movie with Panels 9 --
Explore the Flash Launcher Bar 10 --
Save Time with Context Menus 10 --
Organize Your Movie's Assets with the Document Library 11 --
Change the Size of the Library Window 12 --
Use the Library Options Menu 12 --
Organize Library Content in Folders 14 --
Maintain Some Order in the Library 15 --
Use Preset Items from the Common Libraries 15 --
Create Your Own Custom Library 15 --
Plan Your Flash Movie 15 --
Create a Flash Movie 16 --
Create the Document 17 --
Create the Artwork 17 --
Animate with Flash 18 --
Understand the Flash Timeline 19 --
Preview Your Movie with the Controller 20 --
Add Interactivity to Your Movie 20 --
Publish and View Flash Movies 20 --
View Flash Movies 21 --
Publish Your Flash Movies 22 --
Publish Your Movies on the Web 22 --
Edit Flash Preferences 23 --
Chapter 2 Learn to Use the Flash Interface 27 --
Grasp the Stage Concept 28 --
Learn the Editor Window 29 --
Customize Toolbar Views 33 --
Navigate Through Time Using the Flash Timeline 38 --
Layer Your Flash Objects 41 --
Set Onion Skin Options 44 --
Chapter 3 Build a New Flash 5 Movie 47 --
Create a New Flash Document 48 --
Set Properties for Your New Movie 49 --
Choose Your Movie's Size 50 --
Decide on a Frame Rate 50 --
Save a Flash Document 51 --
Open Existing Flash Movies 52 --
Use Assets from Other Movies 52 --
Control View Options 53 --
Use Grids 54 --
Use Rulers 56 --
Use Guides 56 --
Break a Movie into Scenes 59 --
Use the Scene Panel 60 --
Navigate Your Movie 61 --
Manage a Movie with the Movie Explorer 63 --
Chapter 4 Create Graphic Objects for Your Flash Movies 67 --
Locate the Right Tool in the Toolbox 68 --
Create Objects for Your Movies 70 --
Select Fill and Stroke Color 70 --
Select the Line Style 71 --
Create a Custom Line Style 72 --
Draw Lines and Curves 73 --
Use the Text Tool to Quickly Create a Text Object 80 --
Create Basic Shapes 80 --
Select and Edit Graphics with the Arrow Tool 82 --
Use the Arrow Tool's Modifiers 84 --
Reshape Objects with the Arrow Tool 88 --
Create a Selection of Objects 89 --
Work with Intersecting Lines 91 --
Combine Shapes to Create New Objects 92 --
Sample and Apply Colors to Your Objects 94 --
Use the Dropper Tool 96 --
Use the Eraser Tool 96 --
Change the Views of Your Objects 99 --
Part II Add Multimedia to Your Flash Movies --
Chapter 5 Create Exciting Text Effects 103 --
Create and Edit Text Objects 104 --
Create Basic Text 106 --
Control the Look of Your Text 109 --
Create Input Text and Dynamic Text 116 --
Chapter 6 Apply Transformations to Text and Graphics 125 --
Change the Look of Text and Graphics 126 --
Scale an Object 126 --
Rotate an Object 129 --
Skew and Flip an Object 130 --
Use the Transform Panel 131 --
Use the Snap-To Function 132 --
Align Objects with a Snap-To Grid 133 --
Change the Stacking Order of Objects 134 --
Lock and Unlock the Position of an Object 135 --
Arrange Objects on the Stage 136 --
Get Details About Objects 143 --
Chapter 7 Apply Color and Line Styles to Text and Graphics 147 --
How Does Flash Color Work? 148 --
Use a Web Safe Palette 149 --
Apply Colors to Graphics and Text 151 --
Set Colors with the Flash Color Panels 156 --
Apply a Line Style and Width to a Stroke 170 --
Chapter 8 Use Graphic Symbols, Instances, and Libraries 173 --
Create Graphic Symbols 175 --
Convert an Object into a Symbol 175 --
Create a New Graphic Symbol 176 --
Edit a Symbol 178 --
Learn to Use Graphic Symbols 180 --
Placing an Instance 181 --
Edit an Instance with the Transformation Tools 184 --
Convert Instance Back Into a Graphic 184d --
Set and Modify Instance Properties 186 --
Use the Effect Panel 186 --
Use the Instance Panel 188 --
Get Information on Symbols and Instances 191 --
Use the Movie Explorer 192 --
Use the Common Library 196 --
Navigate the Library Window 198 --
Chapter 9 Add Pictures and Sound to Your Flash Movies 205 --
Understand Graphics Created in Other Programs 206 --
Understand Vector Graphics 206 --
Understand Raster Graphics 207 --
Import Graphics into Your Flash Movie 209 --
Import from Fireworks and FreeHand 209 --
Import from Other Programs 212 --
Import QuickTime Movie Files 218 --
Use Vector Graphics in Your Flash Movies 220 --
Export Vector Graphics to Other Programs 222 --
Use Bitmapped Images 223 --
Make a Symbol from a Bitmap 224 --
Set or Modify the Properties of a Bitmap 225 --
Edit a Bitmap 226 --
Trace a Bitmap 227 --
Break Apart a Bitmap 228 --
Import and Assign Sounds 232 --
Understand How Digital Sound Works 232 --
Assign Sounds to Your Flash Movies 238 --
Add a Sound to a Layer 238 --
Access a Sound from the Sound Library and Link a Sound 241 --
Add Sound to Button and Movie Clip Symbols 242 --
Part III Flash Animation Techniques --
Chapter 10 Learn the Basics of Flash Animation 247 --
Think Like an Animator 248 --
Understand Animation in Relation to Static Graphic Design 249 --
Plan Your Movie Before You Begin 250 --
Animate on Different Time Sequences 253 --
Animate on Different Layers 254 --
Frames in Animation 256 --
Set Onion Skins 264 --
Chapter 11 Use Motion Tweening to Animate Your Flash Movie 269 --
Motion Versus Shape Tweening 270 --
Understand Motion Tweening 271 --
Control Frames and Framesets in a Motion Tween 281 --
Copy and Paste Frames 282 --
Adjust Tweened Objects with the Frames Panel 284 --
Animate on a Guided Path 286 --
Use a Mask Layer with a Motion Tween: A Tutorial 293 --
Chapter 12 Use Shape Tweening to Animate a Movie 297 --
Create a Shape Tween 298 --
Shape Tween with Multiple Keyframes 300 --
Modify Properties in a Shape Tween 301 --
Shape Tween Versus Motion Tween on a Multi-Layer Movie 306 --
Deconstruct a Multi-Layer Shape Tween 308 --
Morph Between Objects 311 --
Deconstruct a Movie Using a Morph Effect 312 --
Apply Shape Hints to Your Morph 315 --
Set Shape Tween Properties 319 --
Chapter 13 Make Buttons and Movie Clips in Flash 321 --
Explore the Power of Buttons and Movie Clips 322 --
Make a Button 323 --
Test Your Button 328 --
Change the Properties of a Button 336 --
Add Simple Effects to a Button 338 --
Concept Behind the Movie Clip in Flash 342 --
Make a Movie Clip 344 --
Turn an Animation on the Main Timeline into a Movie Clip 348 --
Add Sound to a Movie Clip Layer 349 --
Make an Animated Button from a Movie Clip 350 --
Part IV Build Interactive Movies --
Chapter 14 Assign ActionScript to Movie Clips, Buttons, and Frames 359 --
Interactivity and ActionScript 360 --
Understand Object-Oriented Programming 361 --
Navigate the Actions Panel 363 --
Up and Running with ActionScript 369 --
Assign an Action to a Frame 369 --
Events on Buttons 371 --
Control the Behavior of a Movie Clip with a Button Event Handler 379 --
Chapter 15 Learn the Full Power of ActionScript 399 --
Understand the Concept of Variables 400 --
Scope of a Variable 401 --
Understand Strings and Expressions 401 --
Create a Simple Variable 404 --
Create a Drag-and-Drop Effect 411 --
Use the hitTest Function 420 --
Use Smart Clips 442 --
Create a Simple Preloader with the ifFrames Loaded Action 448 --
Chapter 16 Test and Publish Your Flash Movies 455 --
Optimize the Movie Elements 457 --
Test Your Movie Locally 458 --
Export Your Flash Movie 470 --
Publish Your Movie 472 --
Appendix A Flash 5 Shortcut Keyboard Commands 495 --
Appendix B Flash 5 Resource Guide 501 --
Training/Tutorial/Technical Sources 502 --
Audio 504 --4 Audio Editing Applications 505 --
Source Code 506 --
Noteworthy Flash Movies 507 --
Extensions 508 --
Loading Extensions from the Macromedia Site 509.
Series Title: How to do everything with--
Other Titles: Macromedia Flash 5
Flash 5
Flash five
Responsibility: Bonnie Blake.
More information:

Abstract:

This work aims to enable web and interface designers with little or no programming knowledge to create fully-interactive and fast-loading website elements such as buttons, menus, animation and  Read more...

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