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How video game designers use math

Author: Jill Egan
Publisher: New York, NY : Chelsea Clubhouse, ©2010.
Series: Math in the real world.
Edition/Format:   eBook : Document : Juvenile audience : EnglishView all editions and formats
Summary:
Explains how video game designers use math to create and produce video games.
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Genre/Form: Electronic books
Juvenile works
Juvenile literature
Additional Physical Format: Print version:
Egan, Jill.
How video game designers use math.
New York, NY : Chelsea Clubhouse, ©2010
(DLC) 2009024173
(OCoLC)290487356
Material Type: Document, Juvenile audience, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jill Egan
ISBN: 9781438130675 1438130678
OCLC Number: 586163255
Description: 1 online resource (32 pages) : illustrations.
Contents: What is video game design? --
Designing for the audience --
What a character! --
Creating a scene --
All about animation --
Thinking about speed --
Creating color --
What's that sound? --
On the level --
3-D design --
Capturing motion --
Meet Satoshi Tajiri --
If you want to be a video game designer --
Answer key.
Series Title: Math in the real world.
Responsibility: by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

Abstract:

Explains how video game designers use math to create and produce video games.

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