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The humane interface : new directions for designing interactive systems

Autor: Jef Raskin
Editorial: Reading, Mass. : Addison-Wesley, ©2000.
Edición/Formato:   Libro : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately  Leer más
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Detalles

Formato físico adicional: Online version:
Raskin, Jef.
Humane interface.
Reading, Mass. : Addison-Wesley, ©2000
(OCoLC)606299871
Tipo de material: Recurso en Internet
Tipo de documento: Libro/Texto, Recurso en Internet
Todos autores / colaboradores: Jef Raskin
ISBN: 0201379376 9780201379372
Número OCLC: 43286483
Descripción: xix, 233 pages, [16] pages of plates : illustrations (some color) ; 24 cm
Contenido: Background --
Cognetics and the locus of attention --
Meanings, modes, monotony, and myths --
Quantification --
Unification --
Navigation and other aspects of humane interfaces --
Interface issues outside the user interface --
Conclusion.
Responsabilidad: Jef Raskin.

Resumen:

This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.

Tabla de contenido:

por garyperlman (Usuario de WorldCat en 2005-12-13)

Cognetics and the Locus of Attention Meanings, Modes, Monotony, and Myths Quantification Unification Navigation and Other Aspects of Humane Interfaces Interface Issues Outside the User Interface Appendix A: The One-Button Mouse History Appendix B: SwyftCard Interface Theory of Operation

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