skip to content
Identity and play in interactive digital media : ergodic ontogeny Preview this item
ClosePreview this item
Checking...

Identity and play in interactive digital media : ergodic ontogeny

Author: Sara M Cole
Publisher: New York, NY : Routledge, 2017.
Series: Routledge advances in game studies.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Cole, Sara M.
Identity and play in interactive digital media. Ergodic ontogeny.
Basingstoke : Taylor & Francis Ltd 2017
(OCoLC)974847607
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Sara M Cole
ISBN: 9781315390772 1315390779 9781315390765 1315390760
OCLC Number: 976434668
Description: 1 online resource (xx, 158 pages)
Contents: 1. Ergodics and ludology --
2. Interactive play --
3. Human-computer interaction --
4. New literacies --
5. Ideology and self-identification --
6. Reflective research.
Series Title: Routledge advances in game studies.
Responsibility: Sara M. Cole.

Abstract:

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/976434668> # Identity and play in interactive digital media : ergodic ontogeny
    a schema:MediaObject, schema:CreativeWork, schema:Book ;
    library:oclcnum "976434668" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/education_effect_of_technological_innovations_on> ; # Education--Effect of technological innovations on
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/computers_and_literacy> ; # Computers and literacy
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/psychology_social_psychology> ; # PSYCHOLOGY / Social Psychology
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/internet_literacy> ; # Internet literacy
    schema:about <http://dewey.info/class/302.22440285/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/simulation_games_in_education> ; # Simulation games in education
    schema:about <http://experiment.worldcat.org/entity/work/data/4096043867#Topic/digital_media_social_aspects> ; # Digital media--Social aspects
    schema:author <http://experiment.worldcat.org/entity/work/data/4096043867#Person/cole_sara_m> ; # Sara M. Cole
    schema:bookFormat schema:EBook ;
    schema:datePublished "2017" ;
    schema:description "Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity."@en ;
    schema:description "1. Ergodics and ludology -- 2. Interactive play -- 3. Human-computer interaction -- 4. New literacies -- 5. Ideology and self-identification -- 6. Reflective research."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/4096043867> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/4096043867#Series/routledge_advances_in_game_studies> ; # Routledge advances in game studies.
    schema:isSimilarTo <http://www.worldcat.org/oclc/974847607> ;
    schema:name "Identity and play in interactive digital media : ergodic ontogeny"@en ;
    schema:productID "976434668" ;
    schema:url <http://site.ebrary.com/lib/georgemason/docDetail.action?docID=11363404> ;
    schema:url <http://www.tandfebooks.com/isbn/9781315390789> ;
    schema:url <http://0-site.ebrary.com.oasys.lib.oxy.edu/lib/occidental/Doc?id=11363404> ;
    schema:url <http://lib.myilibrary.com/detail.asp?ID=1001563> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1486838> ;
    schema:url <http://lib.myilibrary.com?id=1001563> ;
    schema:url <http://0-www.tandfebooks.com.pugwash.lib.warwick.ac.uk/isbn/9781315390789> ;
    schema:workExample <http://worldcat.org/isbn/9781315390765> ;
    schema:workExample <http://worldcat.org/isbn/9781315390772> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/976434668> ;
    .


Related Entities

<http://0-site.ebrary.com.oasys.lib.oxy.edu/lib/occidental/Doc?id=11363404>
    rdfs:comment "View this book at the ebrary Service (Occidental College authentication required)" ;
    .

<http://0-www.tandfebooks.com.pugwash.lib.warwick.ac.uk/isbn/9781315390789>
    rdfs:comment "Connect to Taylor and Francis e-book" ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Person/cole_sara_m> # Sara M. Cole
    a schema:Person ;
    schema:familyName "Cole" ;
    schema:givenName "Sara M." ;
    schema:name "Sara M. Cole" ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Series/routledge_advances_in_game_studies> # Routledge advances in game studies.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/976434668> ; # Identity and play in interactive digital media : ergodic ontogeny
    schema:name "Routledge advances in game studies." ;
    schema:name "Routledge advances in game studies" ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/computers_and_literacy> # Computers and literacy
    a schema:Intangible ;
    schema:name "Computers and literacy"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/digital_media_social_aspects> # Digital media--Social aspects
    a schema:Intangible ;
    schema:name "Digital media--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/education_effect_of_technological_innovations_on> # Education--Effect of technological innovations on
    a schema:Intangible ;
    schema:name "Education--Effect of technological innovations on"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/internet_literacy> # Internet literacy
    a schema:Intangible ;
    schema:name "Internet literacy"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/psychology_social_psychology> # PSYCHOLOGY / Social Psychology
    a schema:Intangible ;
    schema:name "PSYCHOLOGY / Social Psychology"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4096043867#Topic/simulation_games_in_education> # Simulation games in education
    a schema:Intangible ;
    schema:name "Simulation games in education"@en ;
    .

<http://lib.myilibrary.com?id=1001563>
    rdfs:comment "Connect to MyiLibrary resource." ;
    .

<http://lib.myilibrary.com/detail.asp?ID=1001563>
    rdfs:comment "Connect to MyiLibrary resource" ;
    .

<http://site.ebrary.com/lib/georgemason/docDetail.action?docID=11363404>
    rdfs:comment "Online resource available to Mason students, faculty, staff and onsite patrons." ;
    .

<http://worldcat.org/isbn/9781315390765>
    a schema:ProductModel ;
    schema:isbn "1315390760" ;
    schema:isbn "9781315390765" ;
    .

<http://worldcat.org/isbn/9781315390772>
    a schema:ProductModel ;
    schema:isbn "1315390779" ;
    schema:isbn "9781315390772" ;
    .

<http://www.tandfebooks.com/isbn/9781315390789>
    rdfs:comment "Click here to view" ;
    .

<http://www.worldcat.org/oclc/974847607>
    a schema:CreativeWork ;
    rdfs:label "Identity and play in interactive digital media. Ergodic ontogeny." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/976434668> ; # Identity and play in interactive digital media : ergodic ontogeny
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.