skip to content
Immersive environments, augmented realities, and virtual worlds : assessing future trends in education Preview this item
ClosePreview this item
Checking...

Immersive environments, augmented realities, and virtual worlds : assessing future trends in education

Author: Steven D'Agustino; IGI Global.
Publisher: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ©2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
(DLC) 2012031913
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Steven D'Agustino; IGI Global.
ISBN: 9781466627017 1466627018
OCLC Number: 824972834
Description: 1 online resource (279 pages)
Contents: Student engagement and the creation of knowledge within a 3D virtual learning environment / Brian G. Burton, Barbara Martin --
A MUVEing success: design strategies for professional development in the use of multi-user virtual environments and educational games in science education / Shannon Kennedy-Clark, Kate Thompson --
Using virtual environments to motivate students to pursue STEM careers: an expectancy-value model / Jason A. Chen, Nick Zap, Chris Dede --
Cross-reality math visualization: the SubQuan system dream realizations in immersive environments, augmented realities, and virtual worlds / Daniel Cooper Patterson, Rebecca L. Reiniger, Anna-Marie Robertson --
Learn in your avatar: a teacher's story on integrating virtual worlds in teaching and learning / Mimma Sayuti Mat Khalid, Raja Maznah Raja Hussain --
Visual learning in the virtual world: the hidden curriculum of imagery in Second Life / Hsiao-Cheng Han --
Gaming as a woman: gender difference issues in video games and learning / Kristen B. Miller --
Instructional design meets politeness issues in virtual worlds / Yueh-Hui Vanessa Chiang, Diane L. Schallert --
More than just logging in: a case study of learner engagement and immersion in cross-curricular events in Second Life / Kae Novak, Chris Luchs, Beth Davies-Stofka --
Online behavior of the social media student / Alan J. Reid, Kate Prudchenko --
Teaching social skills in virtual worlds: a primer for extending existing social science education to business management / András Margitay-Becht, Dana R. Herrera --
Virtual worlds in the context of competence development and learning / Albena Antonova --
Conversational metabots for educational applications in virtual worlds / David Griol, Zoraida Callejas, Ramón López-Cózar --
Immersive virtual worlds for (e- ) learning: towards an interdisciplinary research agenda / Matthias Rehm, Ulla Konnerup --
Digital structures and the future of online leadership / Moses Wolfenstein.
Responsibility: Steven D'Agustino, editor.

Abstract:

"This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/824972834> # Immersive environments, augmented realities, and virtual worlds : assessing future trends in education
    a schema:Book, schema:MediaObject, schema:CreativeWork ;
   library:oclcnum "824972834" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/pau> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1168600496#Place/hershey_pa> ; # Hershey, Pa.
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/technology_integration> ; # Technology integration
   schema:about <http://id.worldcat.org/fast/903623> ; # Educational technology
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/educational_applications> ; # Educational applications
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/problem_based_learning> ; # Problem based learning
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/digital_divide> ; # Digital divide
   schema:about <http://id.worldcat.org/fast/1167699> ; # Virtual reality in education
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/instructional_technology> ; # Instructional technology
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/virtual_learning> ; # Virtual learning
   schema:about <http://experiment.worldcat.org/entity/work/data/1168600496#Thing/stem_education> ; # STEM education
   schema:about <http://dewey.info/class/371.33/e23/> ;
   schema:bookFormat schema:EBook ;
   schema:contributor <http://viaf.org/viaf/120455768> ; # Steven D'Agustino
   schema:contributor <http://viaf.org/viaf/156327370> ; # IGI Global.
   schema:copyrightYear "2013" ;
   schema:datePublished "2013" ;
   schema:description ""This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher."@en ;
   schema:description "Student engagement and the creation of knowledge within a 3D virtual learning environment / Brian G. Burton, Barbara Martin -- A MUVEing success: design strategies for professional development in the use of multi-user virtual environments and educational games in science education / Shannon Kennedy-Clark, Kate Thompson -- Using virtual environments to motivate students to pursue STEM careers: an expectancy-value model / Jason A. Chen, Nick Zap, Chris Dede -- Cross-reality math visualization: the SubQuan system dream realizations in immersive environments, augmented realities, and virtual worlds / Daniel Cooper Patterson, Rebecca L. Reiniger, Anna-Marie Robertson -- Learn in your avatar: a teacher's story on integrating virtual worlds in teaching and learning / Mimma Sayuti Mat Khalid, Raja Maznah Raja Hussain -- Visual learning in the virtual world: the hidden curriculum of imagery in Second Life / Hsiao-Cheng Han -- Gaming as a woman: gender difference issues in video games and learning / Kristen B. Miller -- Instructional design meets politeness issues in virtual worlds / Yueh-Hui Vanessa Chiang, Diane L. Schallert -- More than just logging in: a case study of learner engagement and immersion in cross-curricular events in Second Life / Kae Novak, Chris Luchs, Beth Davies-Stofka -- Online behavior of the social media student / Alan J. Reid, Kate Prudchenko -- Teaching social skills in virtual worlds: a primer for extending existing social science education to business management / András Margitay-Becht, Dana R. Herrera -- Virtual worlds in the context of competence development and learning / Albena Antonova -- Conversational metabots for educational applications in virtual worlds / David Griol, Zoraida Callejas, Ramón López-Cózar -- Immersive virtual worlds for (e- ) learning: towards an interdisciplinary research agenda / Matthias Rehm, Ulla Konnerup -- Digital structures and the future of online leadership / Moses Wolfenstein."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/1168600496> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://worldcat.org/entity/work/data/1168600496#CreativeWork/> ;
   schema:name "Immersive environments, augmented realities, and virtual worlds : assessing future trends in education"@en ;
   schema:productID "824972834" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/824972834#PublicationEvent/hershey_pa_igi_global_701_e_chocolate_avenue_hershey_pennsylvania_17033_usa_2013> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/1168600496#Agent/igi_global_701_e_chocolate_avenue_hershey_pennsylvania_17033_usa> ; # IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
   schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=3312357> ;
   schema:url <http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-2670-6> ;
   schema:workExample <http://dx.doi.org/10.4018/978-1-4666-2670-6> ;
   schema:workExample <http://worldcat.org/isbn/9781466627017> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/824972834> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1168600496#Agent/igi_global_701_e_chocolate_avenue_hershey_pennsylvania_17033_usa> # IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
    a bgn:Agent ;
   schema:name "IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)" ;
    .

<http://experiment.worldcat.org/entity/work/data/1168600496#Thing/educational_applications> # Educational applications
    a schema:Thing ;
   schema:name "Educational applications" ;
    .

<http://experiment.worldcat.org/entity/work/data/1168600496#Thing/instructional_technology> # Instructional technology
    a schema:Thing ;
   schema:name "Instructional technology" ;
    .

<http://experiment.worldcat.org/entity/work/data/1168600496#Thing/problem_based_learning> # Problem based learning
    a schema:Thing ;
   schema:name "Problem based learning" ;
    .

<http://experiment.worldcat.org/entity/work/data/1168600496#Thing/technology_integration> # Technology integration
    a schema:Thing ;
   schema:name "Technology integration" ;
    .

<http://id.worldcat.org/fast/1167699> # Virtual reality in education
    a schema:Intangible ;
   schema:name "Virtual reality in education"@en ;
    .

<http://id.worldcat.org/fast/903623> # Educational technology
    a schema:Intangible ;
   schema:name "Educational technology"@en ;
    .

<http://viaf.org/viaf/120455768> # Steven D'Agustino
    a schema:Person ;
   schema:birthDate "1965" ;
   schema:familyName "D'Agustino" ;
   schema:givenName "Steven" ;
   schema:name "Steven D'Agustino" ;
    .

<http://viaf.org/viaf/156327370> # IGI Global.
    a schema:Organization ;
   schema:name "IGI Global." ;
    .

<http://worldcat.org/entity/work/data/1168600496#CreativeWork/>
    a schema:CreativeWork ;
   schema:description "Print version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/824972834> ; # Immersive environments, augmented realities, and virtual worlds : assessing future trends in education
    .

<http://worldcat.org/isbn/9781466627017>
    a schema:ProductModel ;
   schema:isbn "1466627018" ;
   schema:isbn "9781466627017" ;
    .

<http://www.worldcat.org/title/-/oclc/824972834>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
   schema:about <http://www.worldcat.org/oclc/824972834> ; # Immersive environments, augmented realities, and virtual worlds : assessing future trends in education
   schema:dateModified "2017-12-23" ;
   void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.