skip to content
Inside Flash Preview this item
ClosePreview this item

Inside Flash

Author: Jody Keating
Publisher: Indianapolis, IN : New Riders, 2001.
Series: Inside series.
Edition/Format:   eBook : Document : EnglishView all editions and formats

Helpful for intermediate Flash users, this book skips the introductory level and dives into advanced hands-on tutorial-based instruction from the multimedia development and training company, Fig Leaf  Read more...


(not yet rated) 0 with reviews - Be the first.

More like this


Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...


Genre/Form: Electronic books
Additional Physical Format: Print version:
Keating, Jody.
Inside Flash.
Indianapolis, IN : New Riders, 2001
(DLC) 00111652
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jody Keating
OCLC Number: 53295520
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (xxxiii, 971 pages) : illustrations.
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: I. GETTING STARTED WITH FLASH. 1. Introducing Flash 5. What's New in Flash 5. The Flash 5 Interface. A Quick Look at Drawing in Flash 5. The Timeline. Scenes and Movie Clips. Symbols and the Library. The Macromedia Dashboard. Summary.2. Customizing Flash 5 to Suit Your Workflow. Setting up Default Movie Properties. Using Panel Sets. Custom Panel Sets. Setting Preferences. Custom Keyboard Shortcuts. Summary.3. Finding Your Way with the Movie Explorer. The Movie Explorer Interface. Searching for Elements. Using the Movie Explorer Options to Edit Your Flash Files. Replacing Fonts. Summary.4. Flash and Generator. Introduction to Generator. The Generator Interface. Generator Variables. Using an External Data Source. Applying Transformations. Using Symbol Commands. Using Variables for Generator Settings. Nesting Symbol Commands. Generator Objects. Using Generator to Create Charts. Publishing Generator Templates. Online versus Offline. Summary.II. BUILDING BLOCKS/ANIMATION AND SOUND. 5. Importing, Using, and Optimizing Graphics. Optimizing Bitmaps for Use in Flash. Converting Bitmaps to Vector Graphics. Importing Vector Graphics. Importing Art from Adobe Illustrator and Macromedia FreeHand. Combining Bitmaps and Vector Art. Bandwidth Profiler. Creating a Size Report. Summary.6. Tips for Using the Library. Using the Library Sorting Options. Using the Use Counts. Swapping and Updating Library Items. Using Shared Libraries. Creating and Using Font Symbols. Avoiding Shared Library Headaches. Creating Custom Permanent Libraries. Summary.7. Creating Cool Effects with Text. Simple Text Changes. Alpha Transparency and Brightness. Tweening Text on Paths. Text and Masking. Using Third-Party Text Tools. Building Your Own Effects. The Liberty File. Summary.8. Making the Transition. Simple Transitions. Combination Transitions. Spatial Transitions. Summary.9. Masking Effects. A Quick Overview of Masking. A Simple Spotlight Mask. Softening the Mask for Simple Shapes. Softening the Mask for Complex Shapes. ActionScript and Masking. Summary.10. Animation Techniques. Building the Story. Character Animation Basics. Adding Life to Your Character. Animating Your Backgrounds. Summary.11. Faking Video in Flash. Cinematography and Perspective in Flash. Using Video Stills for Film Sequences. Summary.12. Creating 3-D Effects in Flash. Tracing and Lighting in 3-D Planes. Using Third-Party 3-D Software. Using 3-D in Interfaces. Using Scaling and Paths for 3-D Motion. Summary.13. Using Sound in Flash. Sound Basics. Importing and Adding Sound to Your Movie. Streaming versus Event Sounds. Layering Sounds in Flash. Synchronizing Layered Sounds. Editing Sound in Flash. Adding Custom Effects. Sound Compression. Synchronizing Simple Animation and Sound. Turn Down That Noise. Preloading Your Sound and Animation. Summary.III. BUILDING BLOCKS/INTRODUCING ACTIONSCRIPT AND INTERACTIVITY. 14. Introduction to Object-Oriented Programming. Programming Fundamentals. Creating and Using Objects. Basic Programming. Creating Custom Prototype Objects. Designing Objects for Flash. Summary.15. Menu Systems. Making a Simple Pop-up Menu. Creating a Window-Based Menu System. Using Generator to Create a Menu. Summary.16. Using Preloading Sequences. Preloading in Flash 5 versus Flash 4. Using _framesloaded and _totalframes. Using getBytesLoaded() and getBytesTotal(). Amusing the User While Preloading. Summary.17. Interface Techniques. Basic Drag-and-Drop Interactivity. Drag-and-Drop with a Drop Target. Custom Cursors. Slide Control. Scrolling Text. Summary.18. Controlling Sound Using the Sound Object. The Sound Object. Attaching a Sound. Starting and Stopping a Sound. Controlling the Volume. Controlling the Pan. Preloading Attached Sounds. Summary.19. Emulating the Natural World: A Poet's Introduction to Physics. Programming Simple Movement. Throwing Objects Around the Stage. Elastic Movement. Detecting Collisions. Summary.20. Using Flash 5's Stock Smart Clips: Radio Buttons, Check Boxes, and Drop-Down Menus. The Basic Smart Clips. Summary.21. Working with Learning Interactions. The Learning Interactions. Under the Hood with Learning Interactions. Summary.22. Creating and Exchanging Your Own Smart Clips. Creating Your Own Smart Clip. The Macromedia Flash Exchange. Summary.23. Introduction to XML. What Is XML? Loading and Sending XML. Moving Around Through XML. WDDX/XML and Flash. Summary.IV. PULLING IT ALL TOGETHER: IMPLEMENTING FLASH IN THE REAL WORLD. 24. Printing: What You See Is Not Always What You Get. Printing from the Flash Player. Using the Print Action. Summary.25. Storyboarding to Finished Project. Storyboarding. Development. Tank Movement: Comparing Angles. Clicking the Island to Move the Tank. Swapping the Mouse Pointer. Animating the Tank Rotation. Animating the Tank Movement. Wind. Turret Control. The Bomb. Artwork. Integrating Artwork with Programming. Second-Player Functionality. Scoring and Multiple-Game Controls. Sounds. Preloader. Summary.26. Browser and Platform Idiosyncrasies. Successful Software/Hardware Combinations. Flash Player Detection. Archived Flash Players for Testing Purposes. Macintosh Idiosyncrasies. Windows Issues. Browser Issues. Summary.27. Communicating with the Host Application. Using Flash Actions to Communicate with the Host Application. JavaScript Methods for Flash Objects. Macromedia Dreamweaver JavaScript Integration Kit. Summary.28. Working with Middleware. Comparison of Middleware Languages. Integrating Middleware with Flash. A ColdFusion/Flash Application. Summary.V. APPENDIXES. Appendix A. ActionScript Quick Reference. Objects and Methods. ActionScript Operators. Properties. Actions.Appendix B. Keyboard Shortcut Quick Reference. Standard Flash 5 Keyboard Shortcuts. Fireworks 3 Keyboard Shortcuts. FreeHand 9 Keyboard Shortcuts. Illustrator 9 Keyboard Shortcuts. Photoshop 5 Keyboard Shortcuts.Appendix C. Flash Resources. Text Tools. 3-D Tools. Cartoon Animation. Video Tools. Tools to Create Screen Savers. Other Tools. Royalty-Free Sound Resources. Font Resources. 3-D Modeling Resources. Flash Mailing Lists. Flash at Fig Leaf.Appendix D. What's on the CD-ROM. System Requirements. Loading the CD Files. Exercise Files. Third-Party Programs. Read This Before Opening the Software.Index.
Series Title: Inside series.
Responsibility: by Jody Keating.


User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...


Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data

Primary Entity

<> # Inside Flash
    a schema:MediaObject, schema:Book, schema:CreativeWork ;
   library:oclcnum "53295520" ;
   library:placeOfPublication <> ;
   library:placeOfPublication <> ; # Indianapolis, IN
   schema:about <> ;
   schema:about <> ; # Web sites--Design
   schema:about <> ; # Flash (Computer file)
   schema:about <> ; # Flash (Computer file)
   schema:about <> ; # Computer animation
   schema:about <> ; # Web sites--Design
   schema:bookFormat schema:EBook ;
   schema:creator <> ; # Jody Keating
   schema:datePublished "2001" ;
   schema:exampleOfWork <> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isPartOf <> ; # Inside
   schema:isPartOf <> ; # Inside series.
   schema:isSimilarTo <> ;
   schema:name "Inside Flash"@en ;
   schema:productID "53295520" ;
   schema:publication <> ;
   schema:publisher <> ; # New Riders
   schema:url <> ;
   schema:url <> ;
   schema:url <> ;
   wdrs:describedby <> ;

Related Entities

<> # Indianapolis, IN
    a schema:Place ;
   schema:name "Indianapolis, IN" ;

<> # Web sites--Design
    a schema:Intangible ;
   schema:name "Web sites--Design"@en ;

<> # Web sites--Design
    a schema:Intangible ;
   schema:name "Web sites--Design"@en ;

<> # Flash (Computer file)
    a schema:CreativeWork ;
   schema:name "Flash (Computer file)" ;

<> # Computer animation
    a schema:Intangible ;
   schema:name "Computer animation"@en ;

<> # Jody Keating
    a schema:Person ;
   schema:familyName "Keating" ;
   schema:givenName "Jody" ;
   schema:name "Jody Keating" ;

    a schema:CreativeWork ;
   rdfs:label "Inside Flash." ;
   schema:description "Print version:" ;
   schema:isSimilarTo <> ; # Inside Flash

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.