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The Interactive Past Archaeology, Heritage, and Video Games.

Author: Mol, Angus A.A.; Ariese-vandemeulebroucke, Csilla E.; Boom, Krijn H.J.; Politopoulos, Aris
Publisher: Sidestone Pr 2017.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions  Read more...
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Genre/Form: Electronic books
Computer games
Additional Physical Format: Print version:
Interactive Past.
Sidestone Pr 2017
(OCoLC)966610473
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mol, Angus A.A.; Ariese-vandemeulebroucke, Csilla E.; Boom, Krijn H.J.; Politopoulos, Aris
ISBN: 9789088904387 9088904383
OCLC Number: 987836717
Description: 1 online resource
Contents: Tutorial; An introduction to archaeology, heritage, and video games; Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Storytelling for the Next Generation; How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures; Cook Inlet Tribal Council; Tradigital Knowledge? ; Indigenous video games, copyright, and the protection of traditional knowledge; Gabrielle Hughes; Chickens in Video Games; Archaeology and ethics inform upon complex relationships; B. Tyr Fothergill & Catherine Flick; Herald. How Wispfire used history to create fictionRoy van der Schilden & Bart Heijltjes; Designing and Developing a Playful Past in Video Games; Tara Jane Copplestone; Video Games as Archaeological Sites; Treating digital entertainment as built environments; Andrew Reinhard; Single White Looter; Have whip, will travel; Erik Malcolm Champion; On Games that Play Themselves; Agent based models, archaeogaming, and the useful deaths of digital Romans; Shawn Graham; Playing the Archive; 'Let's Play' videos, game preservation, and the exhibition of play. René Glas, Jesse de Vos, Jasper van Vught & Hugo ZijlstraExplaining Archaeological Research with Video Games; The case of Evolving Planet; Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia; Crafting the Past; Unlocking new audiences; Julianne McGraw, Stephen Reid & Jeff Sanders; The Potential for Modding Communities in Cultural Heritage; Jakub Majewski; Looking for Group; A collective chapter writing game; The Interactive Past Community; Levelling Up; The playful promise of interactive pasts. Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris PolitopoulosAfterword; Colleen Morgan; Lege pagina; Lege pagina.

Abstract:

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas.

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Linked Data


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