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Interactive storytelling : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009 : proceedings

Author: Ido Iurgel; Nelson Zagalo; Paolo Petta
Publisher: Berlin ; New York : Springer, cop. 2009.
Series: Lecture notes in computer science, 5915.
Edition/Format:   Print book : Conference publication : EnglishView all editions and formats
Summary:

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event's status as  Read more...

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Genre/Form: Conference papers and proceedings
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Additional Physical Format: Interactive Storytelling [Ressource électronique] : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings / edited by Ido A. Iurgel, Nelson Zagalo, Paolo Petta.
Berlin, Heidelberg : Springer-Verlag Berlin Heidelberg, 2009. (@Lecture Notes in Computer Science)
978-3-642-10643-9
(ABES)139962956
Material Type: Conference publication
Document Type: Book
All Authors / Contributors: Ido Iurgel; Nelson Zagalo; Paolo Petta
ISBN: 9783642106422 3642106420
OCLC Number: 690375936
Description: 1 vol. (XV-360 p.) : ill. ; 24 cm.
Contents: Invited Perspectives on Interactive Digital Storytelling.- Supporting Storytelling in a Programming Environment for Middle School Children.- Purple Rose of Cairo in Reverse.- The World Is My Oyster - Mobility as a Challenge for Interactive Storytelling.- The IRIS Network of Excellence: Future Directions in Interactive Storytelling.- Evaluation, Experiencing, and Case Studies.- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project.- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension.- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.- Turbulence - A User Study of a Hypernarrative Interactive Movie.- Authoring Tools and the Creation Process.- Authoring Issues beyond Tools.- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?.- Interactive Storytelling System Using Recycle-Based Story Knowledge.- Emohawk: Searching for a "Good" Emergent Narrative.- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting.- Games and Story.- Designing Storytelling Games That Encourage Narrative Play.- Table-Top Gaming Narratology for Digital Interactive Storytelling.- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames.- The Good, the Bad and the Ugly: Short Stories in Short Game Play.- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice.- Theoretical Perspectives.- Narrative Development in Improvisational Theatre.- The Narrative-Communication Structure in Interactive Narrative Works.- Traumaculture and Telepathetic Cyber Fiction.- Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic.- Exaggerated Claims for Interactive Stories.- Tools, Applications and Frameworks.- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives.- Playing Sub-stories from Complex Movies.- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation.- Narrative Control and Drama Management.- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative.- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints.- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game.- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users.- Approaching Novel Perspectives and Experiences.- Bridging Media with the Help of Players.- To Be or Not to Be: Towards Stateless Interactive Drama.- Conceiving Interactive Story Events.- Interactive Narration within Audio Augmented Realities.- Posters.- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters.- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity.- A Computational Model of Emotional Response to Stories.- Adaptivity in Game-Based Learning: A New Perspective on Story.- Digital Video and Interactivity.- Demonstrations.- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling.- An Interactive Film Demonstration: Crossed Lines.- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design.- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites.- The Third Woman.- Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party.- Workshops.- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity.- Hands-on Interactive Storytelling Techniques.- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.- Workshop on Authoring Methods and Conception in Interactive Storytelling.
Series Title: Lecture notes in computer science, 5915.
Other Titles: ICIDS 2009
Responsibility: Ido A Iurgel, Nelson Zagalo, Paolo Petta (eds.).

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