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Interactive Video Games in Physical Education
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Interactive Video Games in Physical Education

Author: Josh Trout; Brett Christie
Publisher: American Alliance for Health, Physical Education, Recreation and Dance. 1900 Association Drive, Reston, VA 20191. Tel: 800-213-7193; Fax: 703-476-9527; e-mail: info@aahperd.org; Web site: http://www.aahperd.org
Edition/Format: Article Article : English
Publication:Journal of Physical Education, Recreation & Dance (JOPERD) v78 n5 p29-34, 45 May-Jun 2007
Database:ERIC The ERIC database is an initiative of the U.S. Department of Education.
Other Databases: ArticleFirst
Summary:
As the obesity epidemic in the United States spreads among children and teenagers, due in part to sedentary lifestyles, some physical education programs are using interactive video games to keep students engaged in physical activity. These innovative games make physical activity fun and challenging for both high- and low-skilled students. Although little empirical data are available on these games, countless  Read more...
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Details

Document Type: Article
All Authors / Contributors: Josh Trout; Brett Christie
ISSN:0730-3084
Language Note: English
Unique Identifier: 424906242
Awards:
Target Audience: Teachers
Description: 7

Abstract:

As the obesity epidemic in the United States spreads among children and teenagers, due in part to sedentary lifestyles, some physical education programs are using interactive video games to keep students engaged in physical activity. These innovative games make physical activity fun and challenging for both high- and low-skilled students. Although little empirical data are available on these games, countless newspaper and magazine articles describe how fun and physically engaging they are. In addition to being entertaining, these games measure heart rate, power, and reaction time; estimate caloric expenditure; search for movement deficits; and require students to aim, strike, and move in ways they never have before. This article examines five products--Dance Dance Revolution, Cybex Trazer, Eyetoy, Cateye Gamebike, and Sportwall--and gives practical strategies for implementing them in a physical education setting. Ideas for obtaining grant money, donations, and funds are also explored. (Contains 1 table.)

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Primary Entity

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Related Entities

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