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Introduction to 3D game programming with DirectX 11

Author: Frank D Luna
Publisher: Dulles, Va. : Mercury Learning and Information, ©2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Frank D Luna
OCLC Number: 816701678
Notes: Title from title screen.
Description: 1 online resource
Contents: Mathematical prerequisites --
Vector algebra --
Matrix algebra --
Transformations --
Direct3D foundations --
Direct3D initialization --
The rendering pipeline --
Drawing in Direct3D --
Lighting --
Texturing --
Blending --
Stenciling --
The geometry shader --
The compute shader --
The tessellation stages --
Topics --
Building a first person camera --
Instancing and frustum culling --
Picking --
Cube mapping --
Normal mapping and displacement mapping --
Terrain rendering --
Particle systems and stream-out --
Shadow mapping --
Ambient occlusion --
Meshes --
Quaternions --
Character animation --
Appendix A: Introduction to Windows programming --
Appendix B: High level shader language reference --
Appendix C: Some analytic geometry --
Appendix D: Solutions to exercises.
Other Titles: 3D game programming with DirectX 11
Responsibility: Frank D. Luna.

Abstract:

Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. This book is divided into three main parts: basic mathematical tools,  Read more...

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With the latest developmental tools, one can create wonderful and vivid worlds. "3D Game Programming with DirectX 11" elaborates on how to get the most out the DirectX tools, the processes used by Read more...

 
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